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66,506 players on Rust servers right now 11,742 servers online 3,391 with players on 202 fresh wipes in the last three hours Dev Test 10x: 0 players (offline) Updated every five minutes

Live coverage · Rust server · fra

Dev Test 10x

Offline Dev Test 10x is not on the server list right now. The figures below are from when it was last seen, 5d ago.

Key points

  • 0 of 1 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,290, the top 69% of all ranked servers.
  • The current map has been up 28d 6h, since Thursday 1 October, 17:07 UTC.
Join
10x modded

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 1 players

0/ 1players now 0% full
07-day averagepeak –
#15,290ranktop 69%
28d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Dev Test 10x

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,290 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep3 Oct7 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

7 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
7 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop
EU · groups of 20+ · 10x · weekly · 352 on average
250 / 250
Atlas - US 10x | No BPs | Kits | Shop
NA · groups of 30+ · 10x · weekly · 181 on average
193 / 250
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
NA · groups of 8+ · 10x · weekly · 181 on average
141 / 200
KRAKEN | X10 | EU | KITS | RP | FPS+
EU · groups of 14+ · 10x · weekly · 155 on average
113 / 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
EU · groups of 8+ · 10x · biweekly · 77 on average
50 / 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]
OC · groups of 8+ · 10x · biweekly · 66 on average
19 / 150

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Dev Test 10x?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does Dev Test 10x wipe?

Too few wipes are recorded for Dev Test 10x to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 28 days 6 hours have passed since this world was generated.

Lists and tags

Where does Dev Test 10x appear in Rust Live Stats lists and filters?

On Rust Live Stats, Dev Test 10x is listed under 10x Rust servers, live now and Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Gather rate: 10x.

What do the tags listed for Dev Test 10x signify?

These are the tags Dev Test 10x makes public: gmrust (Game mode): Standard survival, in the Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168864 (Build): The game build is 168864; ptnone (Networking): 'none' is the network layer in use; $rfra (Region code): Region code: fra; ^z (Modded): Plugins or settings changes put this under Modded; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on Dev Test 10x right now?

Last seen 5 days 6 hours ago, Dev Test 10x is offline right now. Across the past week the average was 0 players.

How does Dev Test 10x compare with other Rust servers in the rankings?

On player hours for the past seven days, Dev Test 10x sits at #15,290, inside the top 69% of ranked servers.

Map and rules

What rules does Dev Test 10x enforce, and which settings does it use?

Gather rates on Dev Test 10x are 10x, as its name states. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. VAC is enabled: Valve's anti-cheat.

Which map is live on Dev Test 10x?

A procedural map, generated by the game, runs on Dev Test 10x.

Server facts

Where does Dev Test 10x sit geographically?

No region is published by Dev Test 10x; the region code is fra. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 102.132.245.88:27915 is its address.

What Rust version is Dev Test 10x on?

Dev Test 10x operates on Linux with Rust network protocol 2635 and build 168864. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Dev Test 10x stay online, and is it up right now?

As of now, Dev Test 10x is offline; the last sighting was 5 days 6 hours ago. It was online for 50 of 168 hours in the last 7 full days, or 30% of the time. The first sighting by Rust Live Stats was on 24 September 2026.

Getting on

How do you get onto Dev Test 10x?

Enter client.connect 102.132.245.88:27915 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as gmrust,ptnone,cs168864,$rfra,ts8,^z,mp1,v2635,stok,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp1
Max players The slot count is 1.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168864
Build The game build is 168864.
ptnone
Networking 'none' is the network layer in use.
$rfra
Region code Region code: fra.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.

Other

stok
Custom tag Not one of Rust's standard tags — a plugin or the owner added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.