The count
LiveLive coverage · Rust server
[Local Server] All Welcome
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #15,192, the top 69% of all ranked servers.
- The current map has been up 25d 20h, since Thursday 1 October, 23:01 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [Local Server] All Welcome
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,192 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does [Local Server] All Welcome wipe?
Too few wipes are recorded for [Local Server] All Welcome to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 25 days 20 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does [Local Server] All Welcome show up in?
These are the Rust Live Stats lists [Local Server] All Welcome fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
How should you read the tags on [Local Server] All Welcome?
These are the tags [Local Server] All Welcome makes public: gmvanilla (Game mode): Survival in the vanilla style; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is [Local Server] All Welcome at the moment?
0 of [Local Server] All Welcome's 50 slots are filled right now. Peak over the past week: 1. Average: 0 players. Between now and 48 hours back, 04:00 UTC drew the most players, 0 on average.
How does [Local Server] All Welcome compare with other Rust servers in the rankings?
Ranked by seven-day player hours, [Local Server] All Welcome is #15,192, placing it in the top 69% of ranked servers.
Map and rules
Which settings and rules are in force on [Local Server] All Welcome?
The name [Local Server] All Welcome carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. VAC is enabled: Valve's anti-cheat.
Which map is in use on [Local Server] All Welcome?
Size 4,000, seed 1829117656: that is the procedural map the game generates for [Local Server] All Welcome. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Which region is [Local Server] All Welcome hosted in?
There is no region from [Local Server] All Welcome. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 103.1.213.78:28065.
What is performance like on [Local Server] All Welcome?
It never went below 30 server fps in the last 48 hours, averaging 30. Entity count reached 94,266: buildings, deployables and the rest of the world. Memory use peaked at 2,776 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on [Local Server] All Welcome?
[Local Server] All Welcome operates on Windows with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Is [Local Server] All Welcome up now, and how steady is its uptime?
At the time of this update, [Local Server] All Welcome is live. Based on the uptime it reports, the last restart was about 36 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. On 1 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to [Local Server] All Welcome?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 103.1.213.78:28065.