The count
Live coverage · Rust server
[SEA/IND] Badnaam 2.0
Offline [SEA/IND] Badnaam 2.0 is not on the server list right now. The figures below are from when it was last seen, 35d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,497, the top 67% of all ranked servers.
- The current map has been up 40d 5h, since Friday 18 September, 12:50 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [SEA/IND] Badnaam 2.0
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,497 today
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 50, 5 hours in.
Wipes
newest firstThe current map
Wipe peaks at 50 players
Friday 18 September 2026, 12:50 UTC
- Peak
- 50
- Crowd
- –
- Lasted
- running
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at [SEA/IND] Badnaam 2.0?
The average peak across its recent wipes is 50 players. 5 hours after the latest wipe, the crowd reached its peak.
On what timetable does [SEA/IND] Badnaam 2.0 wipe?
[SEA/IND] Badnaam 2.0's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 40 days 5 hours have passed since this world was generated.
Tags and filters
Where does [SEA/IND] Badnaam 2.0 appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include [SEA/IND] Badnaam 2.0 are Live Rust community servers. Under the filters Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more it appears on the server list.
What do the tags listed for [SEA/IND] Badnaam 2.0 signify?
gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod): that is the tag list [SEA/IND] Badnaam 2.0 publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How many players are on [SEA/IND] Badnaam 2.0 right now?
Last seen 35 days 14 hours ago, [SEA/IND] Badnaam 2.0 is offline right now.
What position does [SEA/IND] Badnaam 2.0 hold among Rust servers?
Ranked by seven-day player hours, [SEA/IND] Badnaam 2.0 is #15,497, placing it in the top 67% of ranked servers.
Rules and settings
What rules does [SEA/IND] Badnaam 2.0 enforce, and which settings does it use?
The name [SEA/IND] Badnaam 2.0 carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on [SEA/IND] Badnaam 2.0?
[SEA/IND] Badnaam 2.0 runs a game-generated procedural map: size 3,750, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Custom Map.
Server facts
What location is [SEA/IND] Badnaam 2.0 in?
There is no region tag on [SEA/IND] Badnaam 2.0; its name still points to Asia. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 103.212.136.180:28015.
What version of Rust is running on [SEA/IND] Badnaam 2.0?
[SEA/IND] Badnaam 2.0 operates on Linux with Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is [SEA/IND] Badnaam 2.0, and is it online at the moment?
At the time of this update, [SEA/IND] Badnaam 2.0 is down, last seen 35 days 14 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 13 September 2026.
Getting on
What is the way to connect to [SEA/IND] Badnaam 2.0?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 103.212.136.180:28015. You can find its website at https://chernobyl.in/.
