The count
LiveLive coverage · Rust server
TestServer
Key points
- 0 of 1000 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,349, the top 69% of all ranked servers.
- The current map has been up 14d 6h, since Wednesday 14 October, 19:15 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TestServer
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,349 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Friday 16 October 2026, 08:36 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Wednesday 14 October 2026, 19:15 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 1.6 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Sunday 11 October 2026, 08:18 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 3.5 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Wednesday 16 September 2026, 19:41 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 24.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on TestServer?
The average peak across its recent wipes is 0 players. Peak population on the latest wipe came 0 hours after it.
How often does TestServer wipe, and at what times?
TestServer wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 14 days 6 hours.
Tags and filters
Where does TestServer appear in Rust Live Stats lists and filters?
On Rust Live Stats, TestServer is listed under Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
What meaning do the tags on TestServer carry?
gmrust (Game mode): Survival here follows standard Rust; mp1000 (Max players): The slot count is 1,000; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): Build: 163794; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code: that is the tag list TestServer publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on TestServer?
0 of TestServer's 1,000 slots are filled right now. The seven-day average for this server is 0 players.
What position does TestServer hold among Rust servers?
Ranked by seven-day player hours, TestServer is #15,349, placing it in the top 69% of ranked servers.
Map and rules
What rules does TestServer enforce, and which settings does it use?
The name TestServer carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.
Which map is in use on TestServer?
TestServer runs a game-generated procedural map: size 2,300, seed 12345. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
What location is TestServer in?
There is no region from TestServer. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 103.236.54.209:28015.
Is performance on TestServer steady?
Server fps averaged 241 over the last 48 hours, with a low of 224. Entity count reached 22,207: buildings, deployables and the rest of the world. The highest memory usage was 2,912 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on TestServer?
Rust network protocol 2633 and build 163794 on Linux is what TestServer runs. Steam updates it for you, but your game needs the same protocol to join.
Does TestServer stay online, and is it up right now?
Right now TestServer is online. The uptime it reports puts the last restart at about 14 days 4 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 14 September 2026.
How to join
What steps connect you to TestServer?
Enter client.connect 103.236.54.209:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.