Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
41,937 players on Rust servers right now 11,705 servers online 3,034 with players on 101 fresh wipes in the last three hours TestServer: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

TestServer

Key points

  • 0 of 1000 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,349, the top 69% of all ranked servers.
  • The current map has been up 14d 6h, since Wednesday 14 October, 19:15 UTC.
Join

Live coverage

newest first · every post is a reading of this server

Now: 0 of 1000 players

0/ 1000players now 0% full
07-day averagepeak –
#15,349ranktop 69%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on TestServer

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,349 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep11 Oct15 Oct20 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.5 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 16 OctWed 14 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
1.6 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
3.5 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
24.5 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 565 on average
204 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
123 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
25 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 289 on average
14 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
25 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
30 / 225

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on TestServer?

The average peak across its recent wipes is 0 players. Peak population on the latest wipe came 0 hours after it.

How often does TestServer wipe, and at what times?

TestServer wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 14 days 6 hours.

Tags and filters

Where does TestServer appear in Rust Live Stats lists and filters?

On Rust Live Stats, TestServer is listed under Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

What meaning do the tags on TestServer carry?

gmrust (Game mode): Survival here follows standard Rust; mp1000 (Max players): The slot count is 1,000; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): Build: 163794; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code: that is the tag list TestServer publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

What is the current population on TestServer?

0 of TestServer's 1,000 slots are filled right now. The seven-day average for this server is 0 players.

What position does TestServer hold among Rust servers?

Ranked by seven-day player hours, TestServer is #15,349, placing it in the top 69% of ranked servers.

Map and rules

What rules does TestServer enforce, and which settings does it use?

The name TestServer carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Which map is in use on TestServer?

TestServer runs a game-generated procedural map: size 2,300, seed 12345. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

What location is TestServer in?

There is no region from TestServer. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 103.236.54.209:28015.

Is performance on TestServer steady?

Server fps averaged 241 over the last 48 hours, with a low of 224. Entity count reached 22,207: buildings, deployables and the rest of the world. The highest memory usage was 2,912 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on TestServer?

Rust network protocol 2633 and build 163794 on Linux is what TestServer runs. Steam updates it for you, but your game needs the same protocol to join.

Does TestServer stay online, and is it up right now?

Right now TestServer is online. The uptime it reports puts the last restart at about 14 days 4 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 14 September 2026.

How to join

What steps connect you to TestServer?

Enter client.connect 103.236.54.209:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp1000
Max players The slot count is 1,000.
ts8
Group limit Team cap: 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs163794
Build Build: 163794.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.