The count
LiveLive coverage · Rust server
kxmc-test
Key points
- 1 of 150 players are on now, 1% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #5,908, the top 27% of all ranked servers.
- The current map has been up 6d 12h, since Thursday 22 October, 13:00 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 17h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on kxmc-test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,908 today
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 17h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
- 7d 17hThu 5 Nov, 19:00 UTCFW
- 35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Thursday 22 October 2026, 08:44 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 21 October 2026, 11:33 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Monday 5 October 2026, 12:10 UTC
- Peak
- 2
- Crowd
- halved by day 4
- Lasted
- 16 days
- Players before
- 0
Force wipe
Force wipe peaks at 2 players
Thursday 1 October 2026, 21:15 UTC FW
- Peak
- 2
- Crowd
- held half
- Lasted
- 3.6 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Tuesday 15 September 2026, 13:00 UTC
- Peak
- 2
- Crowd
- halved by day 3
- Lasted
- 16.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on kxmc-test?
At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 33% of its recent wipes. On those occasions it fell below half by day 3.5.
When does kxmc-test wipe?
Once a month is all kxmc-test wipes, together with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 6 days 12 hours have passed since this world was generated. The tags carry a monthly wipe schedule.
Lists and tags
Which Rust Live Stats filters and lists does kxmc-test show up in?
The Rust Live Stats lists that include kxmc-test are Modded Rust servers live now, Rust build and creative servers: live list and Rust creative servers, live now. Under the filters Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week it appears on the server list.
How should you read the tags on kxmc-test?
These are the tags kxmc-test makes public: gmrust (Game mode): Survival here follows standard Rust; mp150 (Max players): 150 slots are available; ts20 (Group limit): Teams are capped at 20; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^s (Softcore): Facepunch's softcore mode is easier: death leaves you part of your inventory; ^c (Creative): This is creative: a sandbox with no gathering, where you build freely; ^k (Build server): Builds: a place to practise and design bases; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on kxmc-test right now?
Live now: 1 players on kxmc-test, out of 150 slots. The seven-day average is 0 players, with a peak of 1.
What position does kxmc-test hold among Rust servers?
Ranked by seven-day player hours, kxmc-test is #5,908, placing it in the top 27% of ranked servers.
Rules and settings
What rules does kxmc-test enforce, and which settings does it use?
The name kxmc-test carries no gather rate. The cap on a group is 20 players. softcore applies here, The easier Facepunch mode, where you keep some loot. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.
Which map is live on kxmc-test?
kxmc-test runs a game-generated procedural map: size 4,500, seed 1274876. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
What location is kxmc-test in?
There is no region from kxmc-test. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 103.91.210.26:20039 is its address.
Is performance on kxmc-test steady?
It never went below 65 server fps in the last 48 hours, averaging 163. It supported up to 119,168 entities, covering buildings, deployables and all other objects. The highest memory usage was 3,920 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on kxmc-test?
The setup on kxmc-test is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Is kxmc-test up now, and how steady is its uptime?
kxmc-test is up and running at this moment. About 1 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
How to join
What is the way to connect to kxmc-test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 103.91.210.26:20039.
