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87,514 players on Rust servers right now 11,817 servers online 3,688 with players on 401 fresh wipes in the last three hours Naval Deep Sea 1: 0 players on now Updated every five minutes

LiveLive coverage · NA

Naval Deep Sea 1

Key points

  • 0 of 120 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #15,119, the top 68% of all ranked servers, and #1476 in NA.
  • The current map has been up 24d 20h, since Monday 5 October, 00:48 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 21h, with the force wipe.
Join
quad monthly wipes vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 120 players

0/ 120players now 0% full
07-day averagepeak 1
#15,119ranktop 68% · #1476 in NA
24d agolast wipemonthly schedule
6d 21hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Naval Deep Sea 1

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

How the server is running

Server performance

0246822:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,119 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 79% in NA, and #606 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Next wipe in 6d 21h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

0.8 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 21h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 34d 21h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.8 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - US Monthly Quad
NA · quad · monthly · 11 on average
8 / 200
RustForNoobs.com | Solo Duo Trio Quad | Monthly | US
NA · quad · monthly · 3 on average
2 / 150
Rusty Pirates | No Decay | Monthly | No BP Wipes
NA · quad · monthly · 1 on average
1 / 50
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
NA · quad · 2x · monthly · 261 on average
179 / 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · monthly · 159 on average
142 / 200
[US] Facepunch Softcore 2
NA · quad · monthly · 59 on average
38 / 300

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Naval Deep Sea 1?

At their busiest, its recent wipes averaged 1 players. 8 hours after the latest wipe, the crowd reached its peak.

How often does Naval Deep Sea 1 wipe, and at what times?

Nothing wipes Naval Deep Sea 1 but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 24 days 20 hours. The tags carry a monthly wipe schedule.

Tags and categories

Where does Naval Deep Sea 1 appear in Rust Live Stats lists and filters?

On Rust Live Stats, Naval Deep Sea 1 is listed under Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

How should you read the tags on Naval Deep Sea 1?

These are the tags Naval Deep Sea 1 makes public: gmrust (Game mode): Standard survival, in the Rust style; mp120 (Max players): The slot count is 120; ts4 (Group limit): Team cap: 4; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): The server browser places this server under North America. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on Naval Deep Sea 1 right now?

Live now: 0 players on Naval Deep Sea 1, out of 120 slots. The seven-day average is 0 players, with a peak of 1. Peak hour over 48 hours: 14:00 UTC, at 0 players on average.

What position does Naval Deep Sea 1 hold among Rust servers?

Seven-day player hours place Naval Deep Sea 1 at #15,119 overall, in the top 68% of ranked servers and #1,476 in North America. Within the quad group, its position is #606.

Rules and settings

What rules does Naval Deep Sea 1 enforce, and which settings does it use?

No gather rate appears in the name Naval Deep Sea 1. quad sets the cap: 4 players per group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.

Which map is in use on Naval Deep Sea 1?

Size 4,800, seed 1017058979: that is the procedural map the game generates for Naval Deep Sea 1. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Procedural.

Server facts

Where does Naval Deep Sea 1 sit geographically?

By its own NA tag, Naval Deep Sea 1 sits in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 104.129.132.19:28109.

What is performance like on Naval Deep Sea 1?

It never went below 5 server fps in the last 48 hours, averaging 5. Entity count reached 129,712: buildings, deployables and the rest of the world. The highest memory usage was 4,856 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on Naval Deep Sea 1?

Naval Deep Sea 1 operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is Naval Deep Sea 1, and is it online at the moment?

At the time of this update, Naval Deep Sea 1 is live. The uptime it reports puts the last restart at about 7 days ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

How do you get onto Naval Deep Sea 1?

Enter client.connect 104.129.132.19:28109 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp120,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp120
Max players The slot count is 120.
ts4
Group limit Team cap: 4.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Wipe schedule

^m
Monthly A single monthly wipe, set by Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Region

NA
North America The server browser places this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.