The count
LiveLive coverage · NA
Naval Deep Sea 1
Key points
- 0 of 120 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #15,119, the top 68% of all ranked servers, and #1476 in NA.
- The current map has been up 24d 20h, since Monday 5 October, 00:48 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 21h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Naval Deep Sea 1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,119 today
Rank
daily · 1 is bestTop 68% of all ranked servers, top 79% in NA, and #606 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 21h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Monday 5 October 2026, 00:48 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 4 October 2026, 04:55 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Naval Deep Sea 1?
At their busiest, its recent wipes averaged 1 players. 8 hours after the latest wipe, the crowd reached its peak.
How often does Naval Deep Sea 1 wipe, and at what times?
Nothing wipes Naval Deep Sea 1 but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 24 days 20 hours. The tags carry a monthly wipe schedule.
Tags and categories
Where does Naval Deep Sea 1 appear in Rust Live Stats lists and filters?
On Rust Live Stats, Naval Deep Sea 1 is listed under Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
How should you read the tags on Naval Deep Sea 1?
These are the tags Naval Deep Sea 1 makes public: gmrust (Game mode): Standard survival, in the Rust style; mp120 (Max players): The slot count is 120; ts4 (Group limit): Team cap: 4; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): The server browser places this server under North America. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How many players are on Naval Deep Sea 1 right now?
Live now: 0 players on Naval Deep Sea 1, out of 120 slots. The seven-day average is 0 players, with a peak of 1. Peak hour over 48 hours: 14:00 UTC, at 0 players on average.
What position does Naval Deep Sea 1 hold among Rust servers?
Seven-day player hours place Naval Deep Sea 1 at #15,119 overall, in the top 68% of ranked servers and #1,476 in North America. Within the quad group, its position is #606.
Rules and settings
What rules does Naval Deep Sea 1 enforce, and which settings does it use?
No gather rate appears in the name Naval Deep Sea 1. quad sets the cap: 4 players per group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Which map is in use on Naval Deep Sea 1?
Size 4,800, seed 1017058979: that is the procedural map the game generates for Naval Deep Sea 1. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Procedural.
Server facts
Where does Naval Deep Sea 1 sit geographically?
By its own NA tag, Naval Deep Sea 1 sits in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 104.129.132.19:28109.
What is performance like on Naval Deep Sea 1?
It never went below 5 server fps in the last 48 hours, averaging 5. Entity count reached 129,712: buildings, deployables and the rest of the world. The highest memory usage was 4,856 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on Naval Deep Sea 1?
Naval Deep Sea 1 operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Naval Deep Sea 1, and is it online at the moment?
At the time of this update, Naval Deep Sea 1 is live. The uptime it reports puts the last restart at about 7 days ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto Naval Deep Sea 1?
Enter client.connect 104.129.132.19:28109 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.