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86,322 players on Rust servers right now 11,829 servers online 3,682 with players on 405 fresh wipes in the last three hours Jitters Test Server: 0 players on now Updated every five minutes

LiveLive coverage · NA

Jitters Test Server

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #8,169, the top 37% of all ranked servers, and #1175 in NA.
  • The current map has been up 15d 11h, since Wednesday 14 October, 10:20 UTC, on a weekly schedule.
  • The next wipe is expected Wednesday 4 November at 10:20 UTC, in 5d 12h.
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weekly wipes moddedcarbonpve

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 2
#8,169ranktop 37% · #1175 in NA
15d agolast wipeweekly schedule
5d 12hnext wipeWed 4 Nov, 10:20 UTC

Players on Jitters Test Server

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #8,169 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Next wipe in 5d 12h

from its schedule tag

Next wipe Wednesday 4 November, 10:20 UTC, in 5d 12h. Its weekly schedule tag · low confidence

1.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 2.5

Coming wipes

  1. 5d 12h
    Wed 4 Nov, 10:20 UTC
  2. 6d 21h
    Thu 5 Nov, 19:00 UTC
    FW
  3. 12d 12h
    Wed 11 Nov, 10:20 UTC
  4. 19d 12h
    Wed 18 Nov, 10:20 UTC
  5. 26d 12h
    Wed 25 Nov, 10:20 UTC
  6. 33d 12h
    Wed 2 Dec, 10:20 UTC
  7. 34d 21h
    Thu 3 Dec, 19:00 UTC
    FW
  8. 40d 12h
    Wed 9 Dec, 10:20 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
6 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 3
Lasted
7.5 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
3 days
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
0.3 days
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
0.9 days
Players before
0

Wipe peaks at 4 players

Peak
4
Crowd
–
Lasted
1.3 days
Players before
0

Wipe peaks at 4 players

Peak
4
Crowd
–
Lasted
0.8 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustMode PvE | 10/29 | No Tech Tree | Skills | Raids | Events
NA · groups of 150+ · weekly · 4 on average
13 / 50
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NA · groups of 8+ · 1x · weekly · 2 on average
6 / 75
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 253 on average
244 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 106 on average
83 / 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 48 on average
46 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 37 on average
35 / 200

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Jitters Test Server?

The average peak across its recent wipes is 2 players. Peak population on the latest wipe came 23 hours after it. Half the peak was held until the next wipe in 33% of its recent wipes. In the other cases it dropped under half by day 2.5.

When does Jitters Test Server wipe?

Jitters Test Server's schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. Wednesday 4 November at 10:20 UTC is the date of its next wipe. 15 days 11 hours have passed since this world was generated. Its tags carry a weekly wipe schedule.

Lists and tags

Which Rust Live Stats filters and lists does Jitters Test Server show up in?

These are the Rust Live Stats lists Jitters Test Server fits: Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly it appears on the server list.

What meaning do the tags on Jitters Test Server carry?

These are the tags Jitters Test Server makes public: gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs169621 (Build): The game build is 169621; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^w (Weekly): The wipe cycle is weekly; ^p (PvE): The world is the danger here; players do not fight each other; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon; NA (North America): In the server browser it sits under North America. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How many players are on Jitters Test Server right now?

Live now: 0 players on Jitters Test Server, out of 10 slots. Peak over the past week: 2. Average: 0 players.

Where does Jitters Test Server sit in the server rankings?

Seven-day player hours place Jitters Test Server at #8,169 overall, in the top 37% of ranked servers and #1,175 in North America.

Map and rules

Which settings and rules are in force on Jitters Test Server?

The name Jitters Test Server carries no gather rate. Eight players per group, which is the game's default. pve is the mode, with no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Jitters Test Server?

Size 3,500, seed 2244: that is the procedural map the game generates for Jitters Test Server. Size and seed repeat the same map, so RustMaps can show it from this page.

About the server

Where does Jitters Test Server sit geographically?

The NA tag on Jitters Test Server lists it in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 104.129.132.227:30015.

How well does Jitters Test Server perform?

Server fps averaged 60 over the last 48 hours, with a low of 58. Buildings, deployables and everything else in the world added up to a maximum of 93,000 entities. Memory use peaked at 2,624 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on Jitters Test Server?

Rust network protocol 2635 and build 169621 on Linux is what Jitters Test Server runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Jitters Test Server, and is it online at the moment?

At the time of this update, Jitters Test Server is live. About 14 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Getting on

How do you get onto Jitters Test Server?

Enter client.connect 104.129.132.227:30015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^w,NA,^p,gmrust,cs169621,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs169621
Build The game build is 169621.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly The wipe cycle is weekly.

Gameplay

^p
PvE The world is the danger here; players do not fight each other.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon It uses the plugin framework Carbon.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.