The count
LiveLive coverage · NA
Jitters Test Server
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #8,169, the top 37% of all ranked servers, and #1175 in NA.
- The current map has been up 15d 11h, since Wednesday 14 October, 10:20 UTC, on a weekly schedule.
- The next wipe is expected Wednesday 4 November at 10:20 UTC, in 5d 12h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Jitters Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,169 today
Rank
daily · 1 is bestTop 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 5d 12h
from its schedule tag
Next wipe Wednesday 4 November, 10:20 UTC, in 5d 12h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 12hWed 4 Nov, 10:20 UTC
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 12d 12hWed 11 Nov, 10:20 UTC
- 19d 12hWed 18 Nov, 10:20 UTC
- 26d 12hWed 25 Nov, 10:20 UTC
- 33d 12hWed 2 Dec, 10:20 UTC
- 34d 21hThu 3 Dec, 19:00 UTCFW
- 40d 12hWed 9 Dec, 10:20 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Wednesday 14 October 2026, 10:20 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 8 October 2026, 10:56 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 6 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Wednesday 30 September 2026, 22:46 UTC
- Peak
- 3
- Crowd
- halved by day 3
- Lasted
- 7.5 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Sunday 27 September 2026, 23:42 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 3 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Sunday 27 September 2026, 17:39 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Saturday 26 September 2026, 20:43 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Wipe
Wipe peaks at 4 players
Friday 25 September 2026, 12:51 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- 1.3 days
- Players before
- 0
Wipe
Wipe peaks at 4 players
Thursday 24 September 2026, 16:28 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Show 4 earlier wipes
Wipe
Wipe peaks at 4 players
Thursday 24 September 2026, 09:50 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
Wipe
Wipe peaks at 4 players
Thursday 24 September 2026, 00:14 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 2
Wipe
Wipe peaks at 3 players
Tuesday 22 September 2026, 21:05 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Tuesday 22 September 2026, 11:26 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Jitters Test Server?
The average peak across its recent wipes is 2 players. Peak population on the latest wipe came 23 hours after it. Half the peak was held until the next wipe in 33% of its recent wipes. In the other cases it dropped under half by day 2.5.
When does Jitters Test Server wipe?
Jitters Test Server's schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. Wednesday 4 November at 10:20 UTC is the date of its next wipe. 15 days 11 hours have passed since this world was generated. Its tags carry a weekly wipe schedule.
Lists and tags
Which Rust Live Stats filters and lists does Jitters Test Server show up in?
These are the Rust Live Stats lists Jitters Test Server fits: Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly it appears on the server list.
What meaning do the tags on Jitters Test Server carry?
These are the tags Jitters Test Server makes public: gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs169621 (Build): The game build is 169621; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^w (Weekly): The wipe cycle is weekly; ^p (PvE): The world is the danger here; players do not fight each other; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon; NA (North America): In the server browser it sits under North America. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How many players are on Jitters Test Server right now?
Live now: 0 players on Jitters Test Server, out of 10 slots. Peak over the past week: 2. Average: 0 players.
Where does Jitters Test Server sit in the server rankings?
Seven-day player hours place Jitters Test Server at #8,169 overall, in the top 37% of ranked servers and #1,175 in North America.
Map and rules
Which settings and rules are in force on Jitters Test Server?
The name Jitters Test Server carries no gather rate. Eight players per group, which is the game's default. pve is the mode, with no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Jitters Test Server?
Size 3,500, seed 2244: that is the procedural map the game generates for Jitters Test Server. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Where does Jitters Test Server sit geographically?
The NA tag on Jitters Test Server lists it in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 104.129.132.227:30015.
How well does Jitters Test Server perform?
Server fps averaged 60 over the last 48 hours, with a low of 58. Buildings, deployables and everything else in the world added up to a maximum of 93,000 entities. Memory use peaked at 2,624 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on Jitters Test Server?
Rust network protocol 2635 and build 169621 on Linux is what Jitters Test Server runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Jitters Test Server, and is it online at the moment?
At the time of this update, Jitters Test Server is live. About 14 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
How do you get onto Jitters Test Server?
Enter client.connect 104.129.132.227:30015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.