The count
LiveLive coverage · Rust server
[US] Innsmouth Charnel | PvE | nXPerience
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #8,638, the top 39% of all ranked servers.
- The current map has been up 23d 23h, since Saturday 3 October, 21:41 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [US] Innsmouth Charnel | PvE | nXPerience
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,638 today
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 3 October 2026, 21:41 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on [US] Innsmouth Charnel | PvE | nXPerience?
Recent wipes on this server averaged a peak of 1 players at their busiest. The crowd on the latest wipe peaked 2 hours in.
On what timetable does [US] Innsmouth Charnel | PvE | nXPerience wipe?
The record holds too few of [US] Innsmouth Charnel | PvE | nXPerience's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 23 days 23 hours have passed since this world was generated.
Tags and filters
Where does [US] Innsmouth Charnel | PvE | nXPerience appear in Rust Live Stats lists and filters?
On Rust Live Stats, [US] Innsmouth Charnel | PvE | nXPerience is listed under Modded Rust servers live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for [US] Innsmouth Charnel | PvE | nXPerience signify?
These are the tags [US] Innsmouth Charnel | PvE | nXPerience makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on [US] Innsmouth Charnel | PvE | nXPerience?
0 of [US] Innsmouth Charnel | PvE | nXPerience's 50 slots are filled right now. Averaged across seven days, 0 players; the peak was 1. The busiest hour in the past 48 was 13:00 UTC, averaging 1 players.
How does [US] Innsmouth Charnel | PvE | nXPerience compare with other Rust servers in the rankings?
Ranked by seven-day player hours, [US] Innsmouth Charnel | PvE | nXPerience is #8,638, placing it in the top 39% of ranked servers.
Settings and map
Which settings and rules are in force on [US] Innsmouth Charnel | PvE | nXPerience?
No gather rate appears in the name [US] Innsmouth Charnel | PvE | nXPerience. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for [US] Innsmouth Charnel | PvE | nXPerience?
[US] Innsmouth Charnel | PvE | nXPerience runs a game-generated procedural map: size 4,123, seed 1395492731. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Where does [US] Innsmouth Charnel | PvE | nXPerience sit geographically?
There is no region tag on [US] Innsmouth Charnel | PvE | nXPerience; its name still points to North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 104.14.30.183:22014.
How well does [US] Innsmouth Charnel | PvE | nXPerience perform?
Server fps averaged 60 over the last 48 hours, with a low of 59. Entity count reached 101,074: buildings, deployables and the rest of the world. The highest memory usage was 2,982 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is [US] Innsmouth Charnel | PvE | nXPerience on?
[US] Innsmouth Charnel | PvE | nXPerience operates on Windows with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [US] Innsmouth Charnel | PvE | nXPerience stay online, and is it up right now?
At the time of this update, [US] Innsmouth Charnel | PvE | nXPerience is live. Based on the uptime it reports, the last restart was about 2 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
How do you get onto [US] Innsmouth Charnel | PvE | nXPerience?
Enter client.connect 104.14.30.183:22014 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.