The count
LiveLive coverage · NA
DEADFALL | COMING SOON | 5x PvE Zombies | Under construction
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,310, the top 69% of all ranked servers, and #1499 in NA.
- The current map has been up 13d 12h, since Friday 16 October, 06:28 UTC, on a biweekly schedule.
- The next wipe is expected Friday 30 October at 02:37 UTC, in 7h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,310 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7h
from its schedule tag
Next wipe Friday 30 October, 02:37 UTC, in 7h. Its biweekly schedule tag · low confidence
Coming wipes
- 7hFri 30 Oct, 02:37 UTC
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 14d 7hFri 13 Nov, 02:37 UTC
- 28d 7hFri 27 Nov, 02:37 UTC
- 35d 0hThu 3 Dec, 19:00 UTCFW
- 42d 7hFri 11 Dec, 02:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Friday 16 October 2026, 02:37 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 13 October 2026, 00:56 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 3.1 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction wipe, and at what times?
With too few of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction's wipes recorded to confirm the schedule, the tag is used for the prediction. Expect the next wipe on Friday 30 October at 02:37 UTC. This world dates from 13 days 12 hours. Wipes every two weeks: that is the schedule its tags publish.
Tags and filters
Which Rust Live Stats filters and lists does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction show up in?
The Rust Live Stats lists that include DEADFALL | COMING SOON | 5x PvE Zombies | Under construction are 5x Rust servers, live now, Modded Rust servers live now, Rust PvE servers, live now, Rust zombie servers, live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.
What do the tags listed for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction signify?
These are the tags DEADFALL | COMING SOON | 5x PvE Zombies | Under construction makes public: gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^b (Biweekly): Expect a wipe each two weeks; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon; NA (North America): North America is the browser listing for this server. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction right now?
Live now: 0 players on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, out of 100 slots. Averaged over seven days: 0 players.
Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sit in the server rankings?
Seven-day player hours place DEADFALL | COMING SOON | 5x PvE Zombies | Under construction at #15,310 overall, in the top 69% of ranked servers and #1,499 in North America.
Rules and settings
What settings and rules does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run?
The name says it: gathering runs at 5x on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. No custom limit is set, so groups hold the default 8 players. pve is the mode, with no fighting other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Which map is in use on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Size 4,500, seed 1337: that is the procedural map the game generates for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.
Server facts
What location is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction in?
The NA tag on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction lists it in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 104.143.2.107:28015.
What is performance like on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Server fps averaged 5 over the last 48 hours, with a low of 5. Entity count reached 79,566: buildings, deployables and the rest of the world. The highest memory usage was 5,511 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on?
Rust network protocol 2634 and build 167781 on Linux is what DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, and is it online at the moment?
At the time of this update, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is live. The uptime it reports puts the last restart at about 12 days 16 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 10 October 2026.
Getting on
What steps connect you to DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Enter client.connect 104.143.2.107:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
