The count
LiveLive coverage · Rust server
US | 2x |DEVELOPEMENT|
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #9,621, the top 43% of all ranked servers.
- The current map has been up 16d 18h, since Monday 12 October, 21:32 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on US | 2x |DEVELOPEMENT|
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,621 today
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Monday 12 October 2026, 21:32 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 4 players
Sunday 27 September 2026, 06:17 UTC
- Peak
- 4
- Crowd
- halved by day 2
- Lasted
- 15.6 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on US | 2x |DEVELOPEMENT|?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 2.
On what timetable does US | 2x |DEVELOPEMENT| wipe?
Too few wipes are recorded for US | 2x |DEVELOPEMENT| to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 16 days 18 hours.
Lists and tags
Where does US | 2x |DEVELOPEMENT| appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include US | 2x |DEVELOPEMENT| are 2x Rust servers live now, Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
What meaning do the tags on US | 2x |DEVELOPEMENT| carry?
gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list US | 2x |DEVELOPEMENT| publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on US | 2x |DEVELOPEMENT|?
Live now: 0 players on US | 2x |DEVELOPEMENT|, out of 100 slots. Averaged across seven days, 0 players; the peak was 2.
Where does US | 2x |DEVELOPEMENT| sit in the server rankings?
Player hours over seven days put US | 2x |DEVELOPEMENT| at #9,621, in the top 43% of all ranked servers.
Rules and settings
What rules does US | 2x |DEVELOPEMENT| enforce, and which settings does it use?
The name says it: gathering runs at 2x on US | 2x |DEVELOPEMENT|. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| runs a game-generated procedural map: size 3,750, seed 33333. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists SCRAPLAND.GG.
Server facts
Which region is US | 2x |DEVELOPEMENT| hosted in?
No region tag is published, though the name of US | 2x |DEVELOPEMENT| points to North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 104.143.2.118:29015.
Is performance on US | 2x |DEVELOPEMENT| steady?
It never went below 25 server fps in the last 48 hours, averaging 25. Buildings, deployables and everything else in the world added up to a maximum of 74,234 entities. Memory use peaked at 2,022 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on US | 2x |DEVELOPEMENT|?
Rust network protocol 2635 and build 168909 on Windows is what US | 2x |DEVELOPEMENT| runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does US | 2x |DEVELOPEMENT| stay online, and is it up right now?
At the time of this update, US | 2x |DEVELOPEMENT| is live. About 1 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 27 September 2026.
Connecting
How do you get onto US | 2x |DEVELOPEMENT|?
Enter client.connect 104.143.2.118:29015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.