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96,161 players on Rust servers right now 11,873 servers online 3,898 with players on 387 fresh wipes in the last three hours US | 2x |DEVELOPEMENT|: 0 players on now Updated every five minutes

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US | 2x |DEVELOPEMENT|

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #9,621, the top 43% of all ranked servers.
  • The current map has been up 16d 18h, since Monday 12 October, 21:32 UTC.
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2x moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 2
#9,621ranktop 43%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on US | 2x |DEVELOPEMENT|

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,621 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct12 Oct17 Oct23 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15.6 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 4 players

Peak
4
Crowd
halved by day 2
Lasted
15.6 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 377 on average
145 / 200
US Limitless 2x Monthly Main | No BP Wipes | x2
NA · groups of 12+ · 2x · monthly · 157 on average
66 / 200
[US] Stevious 2x Mondays | Vanilla | 10/26
NA · groups of 12+ · 2x · weekly · 98 on average
27 / 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8
NA · groups of 8+ · 2x · weekly · 85 on average
2 / 150
[US] Stevious 2x Main | Vanilla | 10/22
NA · groups of 12+ · 2x · weekly · 77 on average
10 / 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |
NA · groups of 8+ · 2x · weekly · 44 on average
55 / 150

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on US | 2x |DEVELOPEMENT|?

The average peak across its recent wipes is 2 players. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 2.

On what timetable does US | 2x |DEVELOPEMENT| wipe?

Too few wipes are recorded for US | 2x |DEVELOPEMENT| to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 16 days 18 hours.

Lists and tags

Where does US | 2x |DEVELOPEMENT| appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include US | 2x |DEVELOPEMENT| are 2x Rust servers live now, Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

What meaning do the tags on US | 2x |DEVELOPEMENT| carry?

gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list US | 2x |DEVELOPEMENT| publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

What is the current population on US | 2x |DEVELOPEMENT|?

Live now: 0 players on US | 2x |DEVELOPEMENT|, out of 100 slots. Averaged across seven days, 0 players; the peak was 2.

Where does US | 2x |DEVELOPEMENT| sit in the server rankings?

Player hours over seven days put US | 2x |DEVELOPEMENT| at #9,621, in the top 43% of all ranked servers.

Rules and settings

What rules does US | 2x |DEVELOPEMENT| enforce, and which settings does it use?

The name says it: gathering runs at 2x on US | 2x |DEVELOPEMENT|. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is live on US | 2x |DEVELOPEMENT|?

US | 2x |DEVELOPEMENT| runs a game-generated procedural map: size 3,750, seed 33333. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists SCRAPLAND.GG.

Server facts

Which region is US | 2x |DEVELOPEMENT| hosted in?

No region tag is published, though the name of US | 2x |DEVELOPEMENT| points to North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 104.143.2.118:29015.

Is performance on US | 2x |DEVELOPEMENT| steady?

It never went below 25 server fps in the last 48 hours, averaging 25. Buildings, deployables and everything else in the world added up to a maximum of 74,234 entities. Memory use peaked at 2,022 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on US | 2x |DEVELOPEMENT|?

Rust network protocol 2635 and build 168909 on Windows is what US | 2x |DEVELOPEMENT| runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Does US | 2x |DEVELOPEMENT| stay online, and is it up right now?

At the time of this update, US | 2x |DEVELOPEMENT| is live. About 1 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 27 September 2026.

Connecting

How do you get onto US | 2x |DEVELOPEMENT|?

Enter client.connect 104.143.2.118:29015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players Slots: 100.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.