The count
LiveLive coverage · NA
US | For all Mankind PVE | No Raiding/Killing/Stealing
Key points
- 7 of 200 players are on now, 4% full.
- Over the last seven days it averages 12 players, with a peak of 30.
- It ranks #863, the top 4% of all ranked servers, and #139 in NA.
- The current map has been up 26d 21h, since Thursday 1 October, 18:11 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 3h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on US | For all Mankind PVE | No Raiding/Killing/Stealing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #863 today
Rank
daily · 1 is bestTop 4% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 3h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 3h. The force wipe · high confidence
Coming wipes
- 8d 3hThu 5 Nov, 19:00 UTCFW
- 36d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 29, 3 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 29 players
Thursday 1 October 2026, 18:11 UTC FW
- Peak
- 29
- Crowd
- –
- Lasted
- running
- Players before
- 5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at US | For all Mankind PVE | No Raiding/Killing/Stealing?
At their busiest, its recent wipes averaged 29 players. Peak population on the latest wipe came 3 hours after it.
How often does US | For all Mankind PVE | No Raiding/Killing/Stealing wipe, and at what times?
Nothing wipes US | For all Mankind PVE | No Raiding/Killing/Stealing but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 26 days 21 hours have passed since this world was generated. Its tags give wipes as monthly.
Tags and categories
Which Rust Live Stats filters and lists does US | For all Mankind PVE | No Raiding/Killing/Stealing show up in?
The Rust Live Stats lists that include US | For all Mankind PVE | No Raiding/Killing/Stealing are Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average it appears on the server list.
What meaning do the tags on US | For all Mankind PVE | No Raiding/Killing/Stealing carry?
gmrust (Game mode): Standard survival, in the Rust style; mp200 (Max players): Slots: 200; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; NA (North America): North America is the browser listing for this server: that is the tag list US | For all Mankind PVE | No Raiding/Killing/Stealing publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
What is the current population on US | For all Mankind PVE | No Raiding/Killing/Stealing?
Live now: 7 players on US | For all Mankind PVE | No Raiding/Killing/Stealing, out of 200 slots. Averaged across seven days, 12 players; the peak was 30. The busiest hour in the past 48 was 00:00 UTC, averaging 22 players.
How does US | For all Mankind PVE | No Raiding/Killing/Stealing compare with other Rust servers in the rankings?
North America places US | For all Mankind PVE | No Raiding/Killing/Stealing at #139; overall it is #863, inside the top 4% of ranked servers, by seven-day player hours.
Settings and map
What settings and rules does US | For all Mankind PVE | No Raiding/Killing/Stealing run?
The name US | For all Mankind PVE | No Raiding/Killing/Stealing carries no gather rate. No custom limit is set, so groups hold the default 8 players. pve is the mode, with no fighting other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. By its own label it is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for US | For all Mankind PVE | No Raiding/Killing/Stealing?
US | For all Mankind PVE | No Raiding/Killing/Stealing runs a game-generated procedural map: size 4,250, seed 1907757397. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
Where does US | For all Mankind PVE | No Raiding/Killing/Stealing sit geographically?
The NA tag on US | For all Mankind PVE | No Raiding/Killing/Stealing lists it in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 104.143.3.215:28049.
What is performance like on US | For all Mankind PVE | No Raiding/Killing/Stealing?
The average server fps was 30 over the last 48 hours; the lowest was 18. Entity count reached 184,739: buildings, deployables and the rest of the world. Up to 6,082 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What Rust version is US | For all Mankind PVE | No Raiding/Killing/Stealing on?
Rust network protocol 2635 and build 168909 on Linux is what US | For all Mankind PVE | No Raiding/Killing/Stealing runs. To join, your game must use the same protocol; Steam handles the update for you.
Is US | For all Mankind PVE | No Raiding/Killing/Stealing up now, and how steady is its uptime?
US | For all Mankind PVE | No Raiding/Killing/Stealing is up and running at this moment. The uptime it reports puts the last restart at about 2 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to US | For all Mankind PVE | No Raiding/Killing/Stealing?
Enter client.connect 104.143.3.215:28049 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/NaFYt8JeFF.
