Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
56,681 players on Rust servers right now 11,752 servers online 3,410 with players on 130 fresh wipes in the last three hours US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing: 17 players on now Updated every five minutes

LiveLive coverage · NA

US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing

Key points

  • 17 of 200 players are on now, 8% full.
  • Over the last seven days it averages 12 players, with a peak of 35.
  • It ranks #837, the top 4% of all ranked servers, and #131 in NA.
  • The current map has been up 27d 4h, since Thursday 1 October, 18:13 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 19h, with the force wipe.
Join
vanillamoddedoxidepve

Live coverage

newest first · every post is a reading of this server

Now: 17 of 200 players

17/ 200players now 8% full
127-day averagepeak 35
#837ranktop 4% · #131 in NA
27d agolast wipeno schedule published
7d 19hnext wipeThu 5 Nov, 19:00 UTC FW

Players on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing

Players

AveragePeak
01020304000:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #837 today

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.

Next wipe in 7d 19h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

75wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 19h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 19h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 75, 34 hours in.

Wipes

newest first

Force wipe peaks at 75 players

Peak
75
Crowd
–
Lasted
running
Players before
4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 248 on average
282 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 103 on average
125 / 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 51 on average
50 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 39 on average
33 / 200
Orange Dream | Cozy PvE/RP | No KOS
NA · groups of 8+ · biweekly · 35 on average
30 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
38 / 100

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

At their busiest, its recent wipes averaged 75 players. 34 hours after the latest wipe, the crowd reached its peak.

How often does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing wipe, and at what times?

Nothing wipes US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 27 days 4 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing show up in?

On Rust Live Stats, US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing is listed under Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.

How should you read the tags on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): In the server browser it sits under North America, which US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing at the moment?

US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing is carrying 17 players at the moment, with 200 slots in total. Averaged across seven days, 12 players; the peak was 35. Between now and 48 hours back, 23:00 UTC drew the most players, 21 on average.

How does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing compare with other Rust servers in the rankings?

North America places US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing at #131; overall it is #837, inside the top 4% of ranked servers, by seven-day player hours.

Rules and settings

What settings and rules does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing run?

Nothing in the name of US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing states a gather rate. Eight players per group, which is the game's default. It runs pve, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.

Which map is in use on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

Size 5,000, seed 309235982: that is the procedural map the game generates for US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

Where does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing sit geographically?

The NA tag on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing lists it in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 104.143.3.99:28039.

How well does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing perform?

The average server fps was 52 over the last 48 hours; the lowest was 2. Buildings, deployables and everything else in the world added up to a maximum of 267,322 entities. Up to 6,688 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What Rust version is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing on?

The setup on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing up now, and how steady is its uptime?

US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing is up and running at this moment. About 9 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Getting on

What steps connect you to US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.143.3.99:28039. The server's website: https://discord.com/invite/cuzCYuhQ3X.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^v,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp200
Max players 200 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^p
PvE The world is the danger here; players do not fight each other.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.