The count
LiveLive coverage · Rust server
HellZone, Inc.
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,326, the top 69% of all ranked servers.
- The current map has been up 26d 15h, since Friday 2 October, 21:00 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on HellZone, Inc.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,326 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Friday 2 October 2026, 21:00 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on HellZone, Inc.?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe peaked 0 hours in.
When does HellZone, Inc. wipe?
HellZone, Inc.'s wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 26 days 15 hours.
Tags and categories
Which Rust Live Stats filters and lists does HellZone, Inc. show up in?
On Rust Live Stats, HellZone, Inc. is listed under Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
How should you read the tags on HellZone, Inc.?
gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^p (PvE): No player fights another — the danger comes from the world; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list HellZone, Inc. publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on HellZone, Inc.?
Live now: 0 players on HellZone, Inc., out of 50 slots. Across the past week the average was 0 players.
What position does HellZone, Inc. hold among Rust servers?
On player hours for the past seven days, HellZone, Inc. sits at #15,326, inside the top 69% of ranked servers.
Rules and settings
What settings and rules does HellZone, Inc. run?
Nothing in the name of HellZone, Inc. states a gather rate. No custom limit is set, so groups hold the default 8 players. pve is the mode, with no fighting other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. VAC is off: Valve's anti-cheat.
Which map is live on HellZone, Inc.?
HellZone, Inc. runs a game-generated procedural map: size 6,000, seed 81754. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Where does HellZone, Inc. sit geographically?
There is no region from HellZone, Inc.. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 104.159.135.138:28015.
What is performance like on HellZone, Inc.?
The average server fps was 113 over the last 48 hours; the lowest was 84. It supported up to 208,076 entities, covering buildings, deployables and all other objects. Up to 5,313 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What Rust version is HellZone, Inc. on?
HellZone, Inc. operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Is HellZone, Inc. up now, and how steady is its uptime?
At the time of this update, HellZone, Inc. is live. About 2 days 14 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto HellZone, Inc.?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.159.135.138:28015.