The count
LiveLive coverage · Rust server
Pyro Test Server
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #8,485, the top 38% of all ranked servers.
- The current map has been up 5d 15h, since Friday 23 October, 18:17 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Pyro Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,485 today
Rank
daily · 1 is bestTop 38% of all ranked servers, and #448 of the quad servers (top 54%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Friday 23 October 2026, 18:17 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 18 October 2026, 19:16 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 5 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 11 October 2026, 21:22 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 6.9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 7 October 2026, 06:17 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.6 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 6 October 2026, 20:17 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 18:00 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 24 September 2026, 17:28 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Pyro Test Server?
Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
When does Pyro Test Server wipe?
Pyro Test Server wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 5 days 15 hours.
Tags and filters
Where does Pyro Test Server appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Pyro Test Server fits: Modded Rust servers live now and Rust roleplay servers, live now. These filters on the server list bring it up: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
How should you read the tags on Pyro Test Server?
gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): The slot count is 50; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^r (Roleplay): The server runs roleplay; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list Pyro Test Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is Pyro Test Server at the moment?
Pyro Test Server is carrying 0 players at the moment, with 50 slots in total. Peak over the past week: 1. Average: 0 players.
What position does Pyro Test Server hold among Rust servers?
On player hours for the past seven days, Pyro Test Server sits at #8,485, inside the top 38% of ranked servers. Within the quad group, its position is #448.
Settings and map
Which settings and rules are in force on Pyro Test Server?
The name Pyro Test Server carries no gather rate. The limit is 4 players to a group (quad). roleplay is the mode, with towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Pyro Test Server?
A procedural map of 3,500 with seed 250694, generated by the game, runs on Pyro Test Server. RustMaps shows it from this page, since equal size and seed give an equal map.
Server facts
What location is Pyro Test Server in?
Nothing on Pyro Test Server states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 104.234.251.154:28035 is its address.
Is performance on Pyro Test Server steady?
It never went below 40 server fps in the last 48 hours, averaging 69. Entity count reached 82,282: buildings, deployables and the rest of the world. The highest memory usage was 3,979 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Pyro Test Server?
Rust network protocol 2635 and build 168909 on Windows is what Pyro Test Server runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Pyro Test Server, and is it online at the moment?
At the time of this update, Pyro Test Server is live. The uptime it reports puts the last restart at about 1 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
Getting on
What is the way to connect to Pyro Test Server?
Enter client.connect 104.234.251.154:28035 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/sCQCaHTNdX.