The count
LiveLive coverage · NA
Naval Deep Sea / Power Trip
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #9,767, the top 44% of all ranked servers, and #1262 in NA.
- The current map has been up 24d 4h, since Monday 5 October, 00:49 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 13h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Naval Deep Sea / Power Trip
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,767 today
Rank
daily · 1 is bestTop 44% of all ranked servers, top 68% in NA, and #495 of the quad servers (top 60%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 13h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Monday 5 October 2026, 00:49 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Sunday 4 October 2026, 04:57 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Naval Deep Sea / Power Trip?
Recent wipes on this server averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.
How often does Naval Deep Sea / Power Trip wipe, and at what times?
Nothing wipes Naval Deep Sea / Power Trip but the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 24 days 4 hours. Its tags give wipes as monthly.
Lists and tags
Which Rust Live Stats filters and lists does Naval Deep Sea / Power Trip show up in?
On Rust Live Stats, Naval Deep Sea / Power Trip is listed under Modded Rust servers live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
How should you read the tags on Naval Deep Sea / Power Trip?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): The slot count is 100; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): In the server browser it sits under North America, which Naval Deep Sea / Power Trip publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How many players are on Naval Deep Sea / Power Trip right now?
0 of Naval Deep Sea / Power Trip's 100 slots are filled right now. The seven-day average is 0 players, with a peak of 1. Between now and 48 hours back, 15:00 UTC drew the most players, 1 on average.
How does Naval Deep Sea / Power Trip compare with other Rust servers in the rankings?
Naval Deep Sea / Power Trip is #1,262 in North America on the past week's player hours, and #9,767 overall in the top 44% of ranked servers. The server sits at #495 among quad servers.
Settings and map
What rules does Naval Deep Sea / Power Trip enforce, and which settings does it use?
The name Naval Deep Sea / Power Trip carries no gather rate. The limit is 4 players to a group (quad). survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Naval Deep Sea / Power Trip?
Size 4,800, seed 1425121626: that is the procedural map the game generates for Naval Deep Sea / Power Trip. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Procedural.
Server details
Which region is Naval Deep Sea / Power Trip hosted in?
The NA tag on Naval Deep Sea / Power Trip lists it in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 104.238.229.68:29015.
What is performance like on Naval Deep Sea / Power Trip?
Server fps averaged 6 over the last 48 hours, with a low of 5. Buildings, deployables and everything else in the world added up to a maximum of 136,274 entities. The highest memory usage was 4,260 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Naval Deep Sea / Power Trip?
Naval Deep Sea / Power Trip operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Naval Deep Sea / Power Trip, and is it online at the moment?
Right now Naval Deep Sea / Power Trip is online. Based on the uptime it reports, the last restart was about 3 days 4 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.
Connecting
What steps connect you to Naval Deep Sea / Power Trip?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.238.229.68:29015.