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30,176 players on Rust servers right now 11,635 servers online 2,756 with players on 70 fresh wipes in the last three hours Naval Deep Sea / Power Trip: 0 players on now Updated every five minutes

LiveLive coverage · NA

Naval Deep Sea / Power Trip

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #9,767, the top 44% of all ranked servers, and #1262 in NA.
  • The current map has been up 24d 4h, since Monday 5 October, 00:49 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 13h, with the force wipe.
Join
quad monthly wipes vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 1
#9,767ranktop 44% · #1262 in NA
24d agolast wipemonthly schedule
7d 13hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Naval Deep Sea / Power Trip

Players

AveragePeak
00.250.50.75106:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,767 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 44% of all ranked servers, top 68% in NA, and #495 of the quad servers (top 60%). Ranked on player hours over the last seven days.

Next wipe in 7d 13h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

0.8 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 13h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 13h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
0.8 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTree
NA · quad · monthly · 1 on average
1 / 75
Reddit.com/r/PlayRust - US Monthly Quad
NA · quad · monthly · 12 on average
3 / 200
RustForNoobs.com | Solo Duo Trio Quad | Monthly | US
NA · quad · monthly · 3 on average
7 / 150
Rusty Pirates | No Decay | Monthly | No BP Wipes
NA · quad · monthly · 1 on average
0 / 50
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
NA · quad · 2x · monthly · 251 on average
166 / 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · monthly · 150 on average
156 / 200

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Naval Deep Sea / Power Trip?

Recent wipes on this server averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.

How often does Naval Deep Sea / Power Trip wipe, and at what times?

Nothing wipes Naval Deep Sea / Power Trip but the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 24 days 4 hours. Its tags give wipes as monthly.

Lists and tags

Which Rust Live Stats filters and lists does Naval Deep Sea / Power Trip show up in?

On Rust Live Stats, Naval Deep Sea / Power Trip is listed under Modded Rust servers live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

How should you read the tags on Naval Deep Sea / Power Trip?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): The slot count is 100; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): In the server browser it sits under North America, which Naval Deep Sea / Power Trip publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How many players are on Naval Deep Sea / Power Trip right now?

0 of Naval Deep Sea / Power Trip's 100 slots are filled right now. The seven-day average is 0 players, with a peak of 1. Between now and 48 hours back, 15:00 UTC drew the most players, 1 on average.

How does Naval Deep Sea / Power Trip compare with other Rust servers in the rankings?

Naval Deep Sea / Power Trip is #1,262 in North America on the past week's player hours, and #9,767 overall in the top 44% of ranked servers. The server sits at #495 among quad servers.

Settings and map

What rules does Naval Deep Sea / Power Trip enforce, and which settings does it use?

The name Naval Deep Sea / Power Trip carries no gather rate. The limit is 4 players to a group (quad). survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Naval Deep Sea / Power Trip?

Size 4,800, seed 1425121626: that is the procedural map the game generates for Naval Deep Sea / Power Trip. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Procedural.

Server details

Which region is Naval Deep Sea / Power Trip hosted in?

The NA tag on Naval Deep Sea / Power Trip lists it in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 104.238.229.68:29015.

What is performance like on Naval Deep Sea / Power Trip?

Server fps averaged 6 over the last 48 hours, with a low of 5. Buildings, deployables and everything else in the world added up to a maximum of 136,274 entities. The highest memory usage was 4,260 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on Naval Deep Sea / Power Trip?

Naval Deep Sea / Power Trip operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Naval Deep Sea / Power Trip, and is it online at the moment?

Right now Naval Deep Sea / Power Trip is online. Based on the uptime it reports, the last restart was about 3 days 4 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.

Connecting

What steps connect you to Naval Deep Sea / Power Trip?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.238.229.68:29015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp100
Max players The slot count is 100.
ts4
Group limit Teams are capped at 4.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Wipe schedule

^m
Monthly A single monthly wipe, set by Facepunch's force wipe.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.