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67,749 players on Rust servers right now 11,777 servers online 3,536 with players on 194 fresh wipes in the last three hours LOCAL LAB [no EAC]: 0 players (offline) Updated every five minutes

Live coverage · Rust server

LOCAL LAB [no EAC]

Offline LOCAL LAB [no EAC] is not on the server list right now. The figures below are from when it was last seen, 33d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,901, the top 64% of all ranked servers.
  • The current map has been up 41d 19h, since Thursday 17 September, 16:48 UTC.
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pve

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#14,901ranktop 64%
41d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on LOCAL LAB [no EAC]

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,901 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep28 Sep30 Sep1 Oct3 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly
NA · groups of 8+ · monthly · 55 on average
20 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
EU · groups of 8+ · monthly · 32 on average
24 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
NA · groups of 8+ · monthly · 31 on average
13 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly
groups of 8+ · monthly · 22 on average
10 / 150
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍
EA · groups of 30+ · monthly · 22 on average
44 / 200
[EU/GER] Rust Norddeutschland PVE
EU · groups of 8+ · biweekly · 16 on average
5 / 100

Quick answers

from the figures on this page

Wiping

On what timetable does LOCAL LAB [no EAC] wipe?

The record holds too few of LOCAL LAB [no EAC]'s wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 41 days 19 hours.

Tags and categories

Where does LOCAL LAB [no EAC] appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists LOCAL LAB [no EAC] fits: Live Rust community servers and Rust PvE servers, live now. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

What do the tags listed for LOCAL LAB [no EAC] signify?

These are the tags LOCAL LAB [no EAC] makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^p (PvE): The world is the danger here; players do not fight each other. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How many players are on LOCAL LAB [no EAC] right now?

Last seen 33 days 9 hours ago, LOCAL LAB [no EAC] is offline right now.

How does LOCAL LAB [no EAC] compare with other Rust servers in the rankings?

Player hours over seven days put LOCAL LAB [no EAC] at #14,901, in the top 64% of all ranked servers.

Rules and settings

Which settings and rules are in force on LOCAL LAB [no EAC]?

The name LOCAL LAB [no EAC] carries no gather rate. Eight players per group, which is the game's default. It runs pve, no fighting other players. You find it under Community in the server browser. Anti-cheat: VAC from Valve is off.

Can you tell me the map for LOCAL LAB [no EAC]?

The map on LOCAL LAB [no EAC] is procedural, made by the game itself.

About the server

Where does LOCAL LAB [no EAC] sit geographically?

Nothing on LOCAL LAB [no EAC] states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 104.28.163.160:28015.

What version of Rust is running on LOCAL LAB [no EAC]?

LOCAL LAB [no EAC] operates on Windows with Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.

Is LOCAL LAB [no EAC] up now, and how steady is its uptime?

As of now, LOCAL LAB [no EAC] is offline; the last sighting was 33 days 9 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 25 September 2026, Rust Live Stats saw it for the first time.

Connecting

What is the way to connect to LOCAL LAB [no EAC]?

Enter client.connect 104.28.163.160:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Gameplay

^p
PvE The world is the danger here; players do not fight each other.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.