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43,388 players on Rust servers right now 11,713 servers online 3,068 with players on 103 fresh wipes in the last three hours Staging Dev Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Staging Dev Server

Offline Staging Dev Server is not on the server list right now. The figures below are from when it was last seen, 17h ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #10,109, the top 45% of all ranked servers.
  • The current map has been up 1d 8h, since Tuesday 27 October, 17:06 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 1
#10,109ranktop 45%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Staging Dev Server

Players

AveragePeakWipe
00.250.50.75108:0009:0010:0006:0007:0008:00Wiped Tue 27 Oct, 08:11 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #10,109 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
–
Players before
1

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
5.1 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
5.6 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
2.9 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
3.1 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
4.9 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
5.5 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 565 on average
220 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
129 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
28 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 289 on average
14 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
23 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
32 / 225

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Staging Dev Server?

At their busiest, its recent wipes averaged 1 players. In 50% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 1.

When does Staging Dev Server wipe?

Wipes on Staging Dev Server come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 32 hours have passed since this world was generated.

Tags and filters

Where does Staging Dev Server appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Staging Dev Server fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What meaning do the tags on Staging Dev Server carry?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs169483 (Build): The game build is 169483; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set, which Staging Dev Server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

What is the current population on Staging Dev Server?

Staging Dev Server reads offline at the moment; the last sighting was 17 hours ago. Averaged across seven days, 0 players; the peak was 1. Between now and 48 hours back, 09:00 UTC drew the most players, 1 on average.

How does Staging Dev Server compare with other Rust servers in the rankings?

Player hours over seven days put Staging Dev Server at #10,109, in the top 45% of all ranked servers.

Settings and map

Which settings and rules are in force on Staging Dev Server?

No gather rate appears in the name Staging Dev Server. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.

Server details

Where does Staging Dev Server sit geographically?

Nothing on Staging Dev Server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 104.28.198.246:28015.

What version of Rust is running on Staging Dev Server?

Rust network protocol 2635 and build 169483 on Windows is what Staging Dev Server runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Staging Dev Server, and is it online at the moment?

As of now, Staging Dev Server is offline; the last sighting was 17 hours ago. It was online for 10 of 168 hours in the last 7 full days, or 6% of the time. On 17 September 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to Staging Dev Server?

Enter client.connect 104.28.198.246:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs169483
Build The game build is 169483.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.