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98,350 players on Rust servers right now 11,893 servers online 3,934 with players on 402 fresh wipes in the last three hours PVE: 1 players (offline) Updated every five minutes

Live coverage · Rust server

PVE

Offline PVE is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 1 of 500 players are on at the last check, 0% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #14,020, the top 63% of all ranked servers.
  • The current map has been up 8d 13h, since Wednesday 21 October, 04:01 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 500 players

1/ 500players now 0% full
17-day averagepeak 1
#14,020ranktop 63%
8d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on PVE

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,020 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep30 Sep4 Oct7 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.6 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 21 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
18.5 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.4 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
2.6 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
385 / 425
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
455 / 500
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 280 on average
978 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
55 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
991 / 1000
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
27 / 250

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on PVE?

The average peak across its recent wipes is 1 players.

On what timetable does PVE wipe?

PVE wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 8 days 13 hours.

Tags and filters

Which Rust Live Stats filters and lists does PVE show up in?

These are the Rust Live Stats lists PVE fits: Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What meaning do the tags on PVE carry?

gmrust (Game mode): Standard survival, in the Rust style; mp500 (Max players): 500 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code: that is the tag list PVE publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How many players are on PVE right now?

PVE is not online at the moment, having last been seen 26 hours ago. Peak over the past week: 1. Average: 1 players. Between now and 48 hours back, 15:00 UTC drew the most players, 1 on average.

How does PVE compare with other Rust servers in the rankings?

Player hours over seven days put PVE at #14,020, in the top 63% of all ranked servers.

Map and rules

What rules does PVE enforce, and which settings does it use?

The name PVE carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. VAC is enabled: Valve's anti-cheat.

Which map is live on PVE?

A procedural map, generated by the game, runs on PVE.

Server details

What location is PVE in?

Nothing on PVE states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 104.28.214.233:28015 is its address.

What version of Rust is running on PVE?

The setup on PVE is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

Is PVE up now, and how steady is its uptime?

As of now, PVE is offline; the last sighting was 26 hours ago. It was online for 1 of 168 hours in the last 7 full days, or 1% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Getting on

What steps connect you to PVE?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.28.214.233:28015.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp500
Max players 500 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.