The count
Live coverage · Rust server
Local_Test
Offline Local_Test is not on the server list right now. The figures below are from when it was last seen, 16d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,543, the top 71% of all ranked servers.
- The current map has been up 16d 10h, since Monday 12 October, 09:19 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Local_Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,543 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Monday 12 October 2026, 09:19 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Local_Test?
The average peak across its recent wipes is 0 players. Peak population on the latest wipe came 0 hours after it.
On what timetable does Local_Test wipe?
The record holds too few of Local_Test's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 16 days 10 hours.
Lists and tags
Where does Local_Test appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Local_Test are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What meaning do the tags on Local_Test carry?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code: that is the tag list Local_Test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on Local_Test?
Local_Test is not online at the moment, having last been seen 16 days 9 hours ago.
What position does Local_Test hold among Rust servers?
On player hours for the past seven days, Local_Test sits at #15,543, inside the top 71% of ranked servers.
Map and rules
Which settings and rules are in force on Local_Test?
No gather rate appears in the name Local_Test. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. Anti-cheat: VAC from Valve is off.
Can you tell me the map for Local_Test?
A procedural map, generated by the game, runs on Local_Test.
Server details
Which region is Local_Test hosted in?
Nothing on Local_Test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 104.28.217.175:28015.
What Rust version is Local_Test on?
Rust network protocol 2634 and build 167584 on Windows is what Local_Test runs. Steam updates it for you, but your game needs the same protocol to join.
Is Local_Test up now, and how steady is its uptime?
As of now, Local_Test is offline; the last sighting was 16 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 16 September 2026, Rust Live Stats saw it for the first time.
Getting on
What is the way to connect to Local_Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.28.217.175:28015.