The count
Live coverage · Rust server
LocalTest
Offline LocalTest is not on the server list right now. The figures below are from when it was last seen, 6d ago.
Key points
- 0 of 5 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,323, the top 69% of all ranked servers.
- The current map has been up 6d 8h, since Thursday 22 October, 12:04 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on LocalTest
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,323 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Thursday 22 October 2026, 12:04 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 13 October 2026, 12:26 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 8 October 2026, 14:12 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 4.9 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Wednesday 7 October 2026, 19:30 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 13:27 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 5.3 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Sunday 20 September 2026, 15:32 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 11.9 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Thursday 17 September 2026, 07:12 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 3.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on LocalTest?
Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 2 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.
How often does LocalTest wipe, and at what times?
LocalTest wipes with no fixed pattern, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 6 days 8 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does LocalTest show up in?
On Rust Live Stats, LocalTest is listed under Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What meaning do the tags on LocalTest carry?
gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set: that is the tag list LocalTest publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on LocalTest?
LocalTest is not online at the moment, having last been seen 6 days 6 hours ago. Averaged over seven days: 0 players.
Where does LocalTest sit in the server rankings?
Player hours over seven days put LocalTest at #15,323, in the top 69% of all ranked servers.
Map and rules
Which settings and rules are in force on LocalTest?
Nothing in the name of LocalTest states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for LocalTest?
A procedural map, generated by the game, runs on LocalTest.
Server facts
What location is LocalTest in?
There is no region from LocalTest. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 104.28.232.201:28015 is its address.
What Rust version is LocalTest on?
LocalTest operates on Windows with Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is LocalTest, and is it online at the moment?
As of now, LocalTest is offline; the last sighting was 6 days 6 hours ago. It was online for 1 of 168 hours in the last 7 full days, or 1% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What is the way to connect to LocalTest?
Enter client.connect 104.28.232.201:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.