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83,714 players on Rust servers right now 11,847 servers online 3,952 with players on 169 fresh wipes in the last three hours TroubleChute: 0 players (offline) Updated every five minutes

Live coverage · Rust server

TroubleChute

Offline TroubleChute is not on the server list right now. The figures below are from when it was last seen, 3d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #14,550, the top 66% of all ranked servers.
  • The current map has been up 23d 8h, since Sunday 4 October, 12:34 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 1
#14,550ranktop 66%
23d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on TroubleChute

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,550 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct21 Oct24 Oct27 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 504 on average
709 / 750
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 345 on average
55 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 340 on average
101 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 314 on average
415 / 450
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
225 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 259 on average
179 / 250

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on TroubleChute?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

On what timetable does TroubleChute wipe?

Too few wipes are recorded for TroubleChute to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 23 days 8 hours.

Tags and filters

Where does TroubleChute appear in Rust Live Stats lists and filters?

On Rust Live Stats, TroubleChute is listed under Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on TroubleChute?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set, which TroubleChute publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

What is the current population on TroubleChute?

TroubleChute reads offline at the moment; the last sighting was 3 days 21 hours ago. The seven-day average is 0 players, with a peak of 1.

How does TroubleChute compare with other Rust servers in the rankings?

Player hours over seven days put TroubleChute at #14,550, in the top 66% of all ranked servers.

Map and rules

Which settings and rules are in force on TroubleChute?

No gather rate appears in the name TroubleChute. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat: VAC from Valve is off.

Which map is in use on TroubleChute?

A procedural map, generated by the game, runs on TroubleChute.

Server facts

What location is TroubleChute in?

There is no region from TroubleChute. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 104.28.232.40:28015.

What Rust version is TroubleChute on?

The setup on TroubleChute is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.

Is TroubleChute up now, and how steady is its uptime?

As of now, TroubleChute is offline; the last sighting was 3 days 21 hours ago. It was online for 4 of 168 hours in the last 7 full days, or 2% of the time. On 4 October 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to TroubleChute?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.28.232.40:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players Slots: 10.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.