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103,751 players on Rust servers right now 11,890 servers online 3,994 with players on 411 fresh wipes in the last three hours LOCAL LAB [no EAC]: 0 players (offline) Updated every five minutes

Live coverage · Rust server

LOCAL LAB [no EAC]

Offline LOCAL LAB [no EAC] is not on the server list right now. The figures below are from when it was last seen, 6d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,310, the top 69% of all ranked servers.
  • The current map has been up 7d 3h, since Thursday 22 October, 15:29 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,310ranktop 69%
7d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on LOCAL LAB [no EAC]

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,310 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 7 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 512 on average
335 / 400
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
435 / 500
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 280 on average
979 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
45 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
981 / 1000
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
60 / 250

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at LOCAL LAB [no EAC]?

The average peak across its recent wipes is 0 players. 7 hours after the latest wipe, the crowd reached its peak.

When does LOCAL LAB [no EAC] wipe?

LOCAL LAB [no EAC]'s wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 7 days 3 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does LOCAL LAB [no EAC] show up in?

These are the Rust Live Stats lists LOCAL LAB [no EAC] fits: Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on LOCAL LAB [no EAC]?

These are the tags LOCAL LAB [no EAC] makes public: gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on LOCAL LAB [no EAC]?

LOCAL LAB [no EAC] reads offline at the moment; the last sighting was 6 days 19 hours ago. Averaged over seven days: 0 players.

Where does LOCAL LAB [no EAC] sit in the server rankings?

Ranked by seven-day player hours, LOCAL LAB [no EAC] is #15,310, placing it in the top 69% of ranked servers.

Rules and settings

Which settings and rules are in force on LOCAL LAB [no EAC]?

The name LOCAL LAB [no EAC] carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. VAC is off: Valve's anti-cheat.

Can you tell me the map for LOCAL LAB [no EAC]?

LOCAL LAB [no EAC] uses a procedural map, which the game generates.

Server details

What location is LOCAL LAB [no EAC] in?

No region is published by LOCAL LAB [no EAC]. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 104.28.244.231:28015 is its address.

What version of Rust is running on LOCAL LAB [no EAC]?

LOCAL LAB [no EAC] operates on Windows with Rust network protocol 2634 and build 167781. Steam updates it for you, but your game needs the same protocol to join.

How reliable is LOCAL LAB [no EAC], and is it online at the moment?

LOCAL LAB [no EAC] is currently offline, with its last appearance 6 days 19 hours ago. 1 of 168 hours were online in the last 7 full days, giving 1% uptime. The first sighting by Rust Live Stats was on 18 September 2026.

How to join

What is the way to connect to LOCAL LAB [no EAC]?

Enter client.connect 104.28.244.231:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players Slots: 10.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.