The count
LiveLive coverage · NA
Foxx Dev
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,273, the top 69% of all ranked servers, and #1492 in NA.
- The current map has been up 18d 22h, since Sunday 11 October, 08:21 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 12h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Foxx Dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,273 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 12h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence
Coming wipes
- 6d 12hThu 5 Nov, 19:00 UTCFW
- 9d 0hSun 8 Nov, 07:50 UTC
- 23d 0hSun 22 Nov, 07:50 UTC
- 34d 12hThu 3 Dec, 19:00 UTCFW
- 37d 0hSun 6 Dec, 07:50 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Sunday 11 October 2026, 07:50 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Saturday 3 October 2026, 03:37 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 8.2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 28 September 2026, 21:39 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 4.2 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Friday 25 September 2026, 21:11 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Foxx Dev?
Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
How often does Foxx Dev wipe, and at what times?
Foxx Dev's schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. This world dates from 18 days 22 hours. Its tags set out a wipe schedule of every two weeks.
Tags and categories
Which operator is behind Foxx Dev?
Most likely one operator runs them: Foxx Dev and 3 other tracked servers publish a foxxservers.com hostname.
Where does Foxx Dev appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Foxx Dev fits: Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the tags listed for Foxx Dev signify?
These are the tags Foxx Dev makes public: gmrust (Game mode): Survival here follows standard Rust; mp40 (Max players): The slot count is 40; ts12 (Group limit): Teams are capped at 12; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^b (Biweekly): The cycle is two weeks per wipe; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): North America is the browser listing for this server. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How many players are on Foxx Dev right now?
Foxx Dev is carrying 0 players at the moment, with 40 slots in total. Across the past week the average was 0 players.
How does Foxx Dev compare with other Rust servers in the rankings?
Seven-day player hours place Foxx Dev at #15,273 overall, in the top 69% of ranked servers and #1,492 in North America.
Settings and map
Which settings and rules are in force on Foxx Dev?
No gather rate appears in the name Foxx Dev. The cap on a group is 12 players. pve applies here, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Foxx Dev?
Size 5,000, seed 241644880: that is the procedural map the game generates for Foxx Dev. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Fox Island!.
Server details
Where does Foxx Dev sit geographically?
Its NA tag places Foxx Dev in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 107.175.159.174:28025.
Is performance on Foxx Dev steady?
The average server fps was 98 over the last 48 hours; the lowest was 66. It supported up to 141,586 entities, covering buildings, deployables and all other objects. Memory use peaked at 5,335 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is Foxx Dev on?
The setup on Foxx Dev is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Foxx Dev stay online, and is it up right now?
At the time of this update, Foxx Dev is live. Based on the uptime it reports, the last restart was about 12 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 25 September 2026.
Getting on
How do you get onto Foxx Dev?
Enter client.connect 107.175.159.174:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.