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32,263 players on Rust servers right now 11,648 servers online 2,789 with players on 72 fresh wipes in the last three hours [US] Chrispy Staging: 0 players on now Updated every five minutes

LiveLive coverage · Rust server · us5

[US] Chrispy Staging

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #10,216, the top 46% of all ranked servers.
  • The current map has been up 7d 6h, since Wednesday 21 October, 22:05 UTC.
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Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 1
#10,216ranktop 46%
7d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on [US] Chrispy Staging

Players

AveragePeak
00.250.50.75105:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #10,216 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

11 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 1
Lasted
21.1 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
0.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 251 on average
34 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
39 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 203 on average
331 / 400
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 155 on average
6 / 100
Rustoria.co - US Mondays
NA · groups of 12+ · weekly · 154 on average
225 / 275
Rustopia.gg - US Main Premium
NA · groups of 16+ · weekly · 145 on average
18 / 200

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on [US] Chrispy Staging?

Recent wipes on this server averaged a peak of 2 players at their busiest. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 when it did not hold.

How often does [US] Chrispy Staging wipe, and at what times?

No next wipe can be predicted for [US] Chrispy Staging, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 7 days 6 hours.

Tags and filters

Where does [US] Chrispy Staging appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists [US] Chrispy Staging fits: Live Rust community servers and North America Rust servers, live. Under the filters Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.

What do the tags listed for [US] Chrispy Staging signify?

These are the tags [US] Chrispy Staging makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs169317 (Build): This server runs game build 169317; ptrak (Networking): The network layer is RakNet, the standard the game uses; $rus5 (Region code): The region code reads us5. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How many players are on [US] Chrispy Staging right now?

Live now: 0 players on [US] Chrispy Staging, out of 50 slots. Averaged across seven days, 0 players; the peak was 1. Peak hour over 48 hours: 11:00 UTC, at 1 players on average.

Where does [US] Chrispy Staging sit in the server rankings?

On player hours for the past seven days, [US] Chrispy Staging sits at #10,216, inside the top 46% of ranked servers.

Settings and map

Which settings and rules are in force on [US] Chrispy Staging?

Nothing in the name of [US] Chrispy Staging states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.

Which map is in use on [US] Chrispy Staging?

Size 4,500, seed 1337: that is the procedural map the game generates for [US] Chrispy Staging. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

Where does [US] Chrispy Staging sit geographically?

The name of [US] Chrispy Staging points to North America with no region tag published, and us5 is the region code. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 107.211.211.138:29015.

Is performance on [US] Chrispy Staging steady?

It never went below 94 server fps in the last 48 hours, averaging 135. It supported up to 120,000 entities, covering buildings, deployables and all other objects. Up to 2,866 MB of memory was used. Players experience lag when fps is low and the entity count climbs.

What Rust version is [US] Chrispy Staging on?

[US] Chrispy Staging operates on Windows with Rust network protocol 2635 and build 169317. To join, your game must use the same protocol; Steam handles the update for you.

Is [US] Chrispy Staging up now, and how steady is its uptime?

At the time of this update, [US] Chrispy Staging is live. About 37 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

What steps connect you to [US] Chrispy Staging?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 107.211.211.138:29015.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players The slot count is 50.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs169317
Build This server runs game build 169317.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$rus5
Region code The region code reads us5.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.