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97,516 players on Rust servers right now 11,835 servers online 3,868 with players on 532 fresh wipes in the last three hours TEST: 0 players (offline) Updated every five minutes

Live coverage · Rust server

TEST

Offline TEST is not on the server list right now. The figures below are from when it was last seen, 27d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,343, the top 67% of all ranked servers.
  • The current map has been up 27d 20h, since Friday 2 October, 00:01 UTC.
Join
teams off hardcore

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,343ranktop 67%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on TEST

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,343 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

13.5 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 6

The first 48 hours of its last wipes

Fri 2 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 6
Lasted
13.5 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - EU Hardcore
EU · no group limit · 9 on average
17 / 200
[EU] Facepunch Hardcore 1
EU · no group limit · monthly · 6 on average
11 / 400
Rustopia.gg - US Hardcore Trio
NA · no group limit · weekly · 4 on average
2 / 75
Rusticated.com - EU Hardcore Trio | Thursday Wipes
EU · no group limit · weekly · 4 on average
11 / 150
Rustafied.com - AU Hardcore
OC · no group limit · weekly · 4 on average
1 / 100
[US East] Facepunch Hardcore 1
NA · no group limit · monthly · 4 on average
4 / 400

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on TEST?

At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 6.

On what timetable does TEST wipe?

The record holds too few of TEST's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 days 20 hours.

Tags and filters

Which Rust Live Stats filters and lists does TEST show up in?

These are the Rust Live Stats lists TEST fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

How should you read the tags on TEST?

gmhardcore (Game mode): Hardcore ruleset: a harsher game; mp10 (Max players): Slots: 10; ts0 (Group limit): There are no teams here; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here: that is the tag list TEST publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is TEST at the moment?

Last seen 27 days 19 hours ago, TEST is offline right now.

How does TEST compare with other Rust servers in the rankings?

On player hours for the past seven days, TEST sits at #15,343, inside the top 67% of ranked servers.

Map and rules

Which settings and rules are in force on TEST?

No gather rate appears in the name TEST. Group limits are not published. It runs hardcore, The hardest mode Facepunch makes. Fighting and raiding between players are allowed. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for TEST?

A procedural map, generated by the game, runs on TEST.

About the server

Which region is TEST hosted in?

No region is published by TEST. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 109.252.54.224:28015 is its address.

What version of Rust is running on TEST?

TEST operates on Windows with Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam takes care of updating it.

Is TEST up now, and how steady is its uptime?

TEST is currently offline, with its last appearance 27 days 19 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 13 September 2026.

Getting on

What steps connect you to TEST?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 109.252.54.224:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0

Game

gmhardcore
Game mode Hardcore ruleset: a harsher game.
mp10
Max players Slots: 10.
ts0
Group limit There are no teams here.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166494
Build This server runs game build 166494.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.