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52,165 players on Rust servers right now 11,631 servers online 3,145 with players on 117 fresh wipes in the last three hours TestServer: 1 players (offline) Updated every five minutes

Live coverage · Rust server

TestServer

Offline TestServer is not on the server list right now. The figures below are from when it was last seen, 8d ago.

Key points

  • 1 of 100 players are on at the last check, 1% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,159, the top 59% of all ranked servers.
  • The current map has been up 28d 3h, since Friday 2 October, 05:20 UTC.
Join
quad moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 100 players

1/ 100players now 1% full
07-day averagepeak –
#13,159ranktop 59%
28d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on TestServer

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,159 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 59% of all ranked servers, and #578 of the quad servers (top 70%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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LusoTuga Prime | EU | Vanilla | Biweekly
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0 / 100

Quick answers

from the figures on this page

Wiping

How often does TestServer wipe, and at what times?

Too few wipes are recorded for TestServer to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 28 days 3 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does TestServer show up in?

On Rust Live Stats, TestServer is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What do the tags listed for TestServer signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): 100 slots are available; ts4 (Group limit): Team cap: 4; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which TestServer publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How many players are on TestServer right now?

TestServer is not online at the moment, having last been seen 8 days 18 hours ago.

What position does TestServer hold among Rust servers?

Player hours over seven days put TestServer at #13,159, in the top 59% of all ranked servers. Ranked against other quad servers, it comes in at #578.

Rules and settings

Which settings and rules are in force on TestServer?

Nothing in the name of TestServer states a gather rate. The limit is 4 players to a group (quad). survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Server facts

What location is TestServer in?

Nothing on TestServer states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 114.224.223.198:10241.

What Rust version is TestServer on?

Rust network protocol 2634 and build 167231 on Windows is what TestServer runs. Steam updates it for you, but your game needs the same protocol to join.

Is TestServer up now, and how steady is its uptime?

As of now, TestServer is offline; the last sighting was 8 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 21 October 2026, Rust Live Stats saw it for the first time.

Connecting

What is the way to connect to TestServer?

Enter client.connect 114.224.223.198:10241 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167231,ts4,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp100
Max players 100 slots are available.
ts4
Group limit Team cap: 4.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167231
Build The game build is 167231.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.