The count
Live coverage · Rust server
RiSu-Test Server
Offline RiSu-Test Server is not on the server list right now. The figures below are from when it was last seen, 6h ago.
Key points
- 1 of 2 players are on at the last check, 50% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #9,055, the top 41% of all ranked servers.
- The current map has been up 7h, since Thursday 29 October, 12:16 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 23h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RiSu-Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,055 today
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 23h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Thursday 29 October 2026, 12:16 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Sunday 4 October 2026, 08:55 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- –
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 27 September 2026, 23:55 UTC
- Peak
- 1
- Crowd
- halved by day 3
- Lasted
- 6.4 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 14 September 2026, 12:21 UTC
- Peak
- 1
- Crowd
- halved by day 8
- Lasted
- 13.5 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on RiSu-Test Server?
Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 3 hours after it. In 0% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 3 when it did not hold.
On what timetable does RiSu-Test Server wipe?
Once a month is all RiSu-Test Server wipes, together with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 7 hours have passed since this world was generated. The tags carry a monthly wipe schedule.
Tags and categories
Where does RiSu-Test Server appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists RiSu-Test Server fits: Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
How should you read the tags on RiSu-Test Server?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which RiSu-Test Server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on RiSu-Test Server?
Last seen 6 hours ago, RiSu-Test Server is offline right now. Peak over the past week: 1. Average: 0 players. Between now and 48 hours back, 12:00 UTC drew the most players, 1 on average.
What position does RiSu-Test Server hold among Rust servers?
Player hours over seven days put RiSu-Test Server at #9,055, in the top 41% of all ranked servers.
Rules and settings
What settings and rules does RiSu-Test Server run?
Nothing in the name of RiSu-Test Server states a gather rate. No custom limit is set, so groups hold the default 8 players. pve is the mode, with no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is in use on RiSu-Test Server?
Size 4,500, seed 1337: that is the procedural map the game generates for RiSu-Test Server. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.
Server facts
Where does RiSu-Test Server sit geographically?
No region is published by RiSu-Test Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 121.1.248.130:37600.
What is performance like on RiSu-Test Server?
Server fps averaged 46 over the last 48 hours, with a low of 41. Buildings, deployables and everything else in the world added up to a maximum of 129,913 entities. Up to 3,531 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is RiSu-Test Server on?
The setup on RiSu-Test Server is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
How reliable is RiSu-Test Server, and is it online at the moment?
RiSu-Test Server is currently offline, with its last appearance 6 hours ago. The uptime it reports puts the last restart at about 47 minutes ago. 21 of 168 hours were online in the last 7 full days, giving 12% uptime. Rust Live Stats has tracked it since 13 September 2026.
Connecting
What steps connect you to RiSu-Test Server?
Enter client.connect 121.1.248.130:37600 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.