The count
LiveLive coverage · Rust server
TEST
Key points
- 0 of 3 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #15,236, the top 69% of all ranked servers.
- The current map has been up 9d 11h, since Sunday 18 October, 10:32 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TEST
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,236 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Sunday 18 October 2026, 10:32 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on TEST?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
On what timetable does TEST wipe?
TEST's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 9 days 11 hours.
Tags and filters
Where does TEST appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include TEST are Modded Rust servers live now, Aim training servers, live now, Rust build and creative servers: live list and Rust PvE servers, live now. You will find it on the server list under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on TEST?
gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^d (Combat training): Practise aim and PvP here, and the loot is handed to you; ^k (Build server): Builds: a place to practise and design bases; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list TEST publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on TEST right now?
0 of TEST's 3 slots are filled right now. The seven-day average is 0 players, with a peak of 1.
What position does TEST hold among Rust servers?
Ranked by seven-day player hours, TEST is #15,236, placing it in the top 69% of ranked servers.
Rules and settings
What settings and rules does TEST run?
The name TEST carries no gather rate. Eight players per group, which is the game's default. combat training applies here, aim and PvP practice, loot handed out. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on TEST?
Size 4,500, seed 823183683: that is the procedural map the game generates for TEST. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
What location is TEST in?
No region is published by TEST. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 121.80.41.68:28015 is its address.
What is performance like on TEST?
Server fps averaged 60 over the last 48 hours, with a low of 58. Buildings, deployables and everything else in the world added up to a maximum of 133,669 entities. Memory use peaked at 7,557 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is TEST on?
Rust network protocol 2634 and build 167781 on Linux is what TEST runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is TEST, and is it online at the moment?
Right now TEST is online. About 9 days 9 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 17 October 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto TEST?
Enter client.connect 121.80.41.68:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
