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73,203 players on Rust servers right now 11,808 servers online 3,760 with players on 138 fresh wipes in the last three hours local test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

local test

Offline local test is not on the server list right now. The figures below are from when it was last seen, 4d ago.

Key points

  • 0 of 5 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #14,698, the top 66% of all ranked servers.
  • The current map has been up 4d 8h, since Friday 23 October, 13:01 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 5 players

0/ 5players now 0% full
07-day averagepeak 1
#14,698ranktop 66%
4d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on local test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,698 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 511 on average
648 / 700
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 340 on average
43 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 337 on average
90 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 316 on average
359 / 400
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
165 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 261 on average
142 / 225

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on local test?

At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd reached its peak.

On what timetable does local test wipe?

local test's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 4 days 8 hours.

Tags and filters

Where does local test appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists local test fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the tags listed for local test signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp5 (Max players): The slot count is 5; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code, which local test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

What is the current population on local test?

local test reads offline at the moment; the last sighting was 4 days 8 hours ago. Averaged across seven days, 0 players; the peak was 1.

How does local test compare with other Rust servers in the rankings?

Player hours over seven days put local test at #14,698, in the top 66% of all ranked servers.

Rules and settings

What settings and rules does local test run?

The name local test carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. VAC is off: Valve's anti-cheat.

Which map is in use on local test?

local test uses a procedural map, which the game generates.

Server details

Which region is local test hosted in?

Nothing on local test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 124.189.20.69:28015.

What Rust version is local test on?

Rust network protocol 2635 and build 168909 on Windows is what local test runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is local test, and is it online at the moment?

local test is currently offline, with its last appearance 4 days 8 hours ago. It was online for 0 of 72 hours in the last 3 full days, or 0% of the time. Rust Live Stats has tracked it since 23 October 2026.

How to join

What steps connect you to local test?

Enter client.connect 124.189.20.69:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp5
Max players The slot count is 5.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.