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89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 82 fresh wipes in the last three hours Rust Privado [Tailscale]: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Rust Privado [Tailscale]

Offline Rust Privado [Tailscale] is not on the server list right now. The figures below are from when it was last seen, 12h ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 1 players, with a peak of 2.
  • It ranks #6,666, the top 30% of all ranked servers.
  • The current map has been up 23d 9h, since Monday 5 October, 09:20 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
17-day averagepeak 2
#6,666ranktop 30%
23d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Rust Privado [Tailscale]

Players

AveragePeak
00.511.5220:0004:0006:0002:0004:0006:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608020:0004:0006:0002:0004:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #6,666 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct15 Oct21 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
2

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
0.4 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
6.8 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 550 on average
636 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
485 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 300 on average
59 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 300 on average
36 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 269 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 257 on average
255 / 300

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Rust Privado [Tailscale]?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.

When does Rust Privado [Tailscale] wipe?

Wipes on Rust Privado [Tailscale] come at irregular times, and no next date can be given. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 23 days 9 hours.

Tags and categories

Which Rust Live Stats filters and lists does Rust Privado [Tailscale] show up in?

These are the Rust Live Stats lists Rust Privado [Tailscale] fits: Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What meaning do the tags on Rust Privado [Tailscale] carry?

These are the tags Rust Privado [Tailscale] makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

What is the current population on Rust Privado [Tailscale]?

Last seen 12 hours ago, Rust Privado [Tailscale] is offline right now. Averaged across seven days, 1 players; the peak was 2. The busiest hour in the past 48 was 05:00 UTC, averaging 2 players.

What position does Rust Privado [Tailscale] hold among Rust servers?

Player hours over seven days put Rust Privado [Tailscale] at #6,666, in the top 30% of all ranked servers.

Settings and map

What rules does Rust Privado [Tailscale] enforce, and which settings does it use?

The name Rust Privado [Tailscale] carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. VAC is off: Valve's anti-cheat.

Can you tell me the map for Rust Privado [Tailscale]?

Size 4,150, seed 112658767: that is the procedural map the game generates for Rust Privado [Tailscale]. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

Where does Rust Privado [Tailscale] sit geographically?

No region is published by Rust Privado [Tailscale]. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 129.146.83.13:28015.

What is performance like on Rust Privado [Tailscale]?

Server fps averaged 60 over the last 48 hours, with a low of 60. Entity count reached 99,673: buildings, deployables and the rest of the world. Memory use peaked at 2,309 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is Rust Privado [Tailscale] on?

The setup on Rust Privado [Tailscale] is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Rust Privado [Tailscale], and is it online at the moment?

Rust Privado [Tailscale] is currently offline, with its last appearance 12 hours ago. Based on the uptime it reports, the last restart was about 3 hours ago. 15 of 168 hours were online in the last 7 full days, giving 9% uptime. Rust Live Stats has tracked it since 25 September 2026.

How to join

What steps connect you to Rust Privado [Tailscale]?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 129.146.83.13:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.