The count
LiveLive coverage · Rust server
PvE|Prvt|RustServer_4991
Key points
- 0 of 5 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #11,190, the top 50% of all ranked servers.
- The current map has been up 27d 23h, since Friday 2 October, 00:26 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on PvE|Prvt|RustServer_4991
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #11,190 today
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Friday 2 October 2026, 00:26 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at PvE|Prvt|RustServer_4991?
The average peak across its recent wipes is 2 players. 14 hours after the latest wipe, the crowd reached its peak.
How often does PvE|Prvt|RustServer_4991 wipe, and at what times?
The record holds too few of PvE|Prvt|RustServer_4991's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 27 days 23 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does PvE|Prvt|RustServer_4991 show up in?
These are the Rust Live Stats lists PvE|Prvt|RustServer_4991 fits: Live Rust community servers and Rust PvE servers, live now. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the tags listed for PvE|Prvt|RustServer_4991 signify?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^p (PvE): The world is the danger here; players do not fight each other, which PvE|Prvt|RustServer_4991 publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is PvE|Prvt|RustServer_4991 at the moment?
Live now: 0 players on PvE|Prvt|RustServer_4991, out of 5 slots. The seven-day average is 0 players, with a peak of 1.
How does PvE|Prvt|RustServer_4991 compare with other Rust servers in the rankings?
Ranked by seven-day player hours, PvE|Prvt|RustServer_4991 is #11,190, placing it in the top 50% of ranked servers.
Rules and settings
Which settings and rules are in force on PvE|Prvt|RustServer_4991?
The name PvE|Prvt|RustServer_4991 carries no gather rate. Eight players per group, which is the game's default. pve is the mode, with no fighting other players. Community is its browser category. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for PvE|Prvt|RustServer_4991?
A procedural map of 4,500 with seed 8762, generated by the game, runs on PvE|Prvt|RustServer_4991. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
What location is PvE|Prvt|RustServer_4991 in?
No region is published by PvE|Prvt|RustServer_4991. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 133.117.73.235:28015.
Is performance on PvE|Prvt|RustServer_4991 steady?
It never went below 36 server fps in the last 48 hours, averaging 49. It supported up to 111,942 entities, covering buildings, deployables and all other objects. Memory use peaked at 4,338 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on PvE|Prvt|RustServer_4991?
The setup on PvE|Prvt|RustServer_4991 is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Is PvE|Prvt|RustServer_4991 up now, and how steady is its uptime?
Right now PvE|Prvt|RustServer_4991 is online. About 6 days ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto PvE|Prvt|RustServer_4991?
Enter client.connect 133.117.73.235:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.