The count
Live coverage · Rust server
==RUST_SERVER_NAME==
Offline ==RUST_SERVER_NAME== is not on the server list right now. The figures below are from when it was last seen, 26d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,895, the top 70% of all ranked servers.
- The current map has been up 26d 22h, since Friday 2 October, 11:13 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ==RUST_SERVER_NAME==
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,895 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does ==RUST_SERVER_NAME== wipe?
Too few wipes are recorded for ==RUST_SERVER_NAME== to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 22 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does ==RUST_SERVER_NAME== show up in?
On Rust Live Stats, ==RUST_SERVER_NAME== is listed under Live Rust community servers and Rust PvE servers, live now. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How should you read the tags on ==RUST_SERVER_NAME==?
These are the tags ==RUST_SERVER_NAME== makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166586 (Build): This server runs game build 166586; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^p (PvE): PvE: players do not fight each other, and the world is the danger. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is ==RUST_SERVER_NAME== at the moment?
Last seen 26 days 21 hours ago, ==RUST_SERVER_NAME== is offline right now.
What position does ==RUST_SERVER_NAME== hold among Rust servers?
Ranked by seven-day player hours, ==RUST_SERVER_NAME== is #15,895, placing it in the top 70% of ranked servers.
Map and rules
Which settings and rules are in force on ==RUST_SERVER_NAME==?
No gather rate appears in the name ==RUST_SERVER_NAME==. The default applies: 8 players to a group. It runs pve, no fighting other players. The server browser lists it under Community. VAC is enabled: Valve's anti-cheat.
Which map is live on ==RUST_SERVER_NAME==?
==RUST_SERVER_NAME== runs a game-generated procedural map: size 3,500, seed 580500824. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Where does ==RUST_SERVER_NAME== sit geographically?
There is no region from ==RUST_SERVER_NAME==. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 133.88.121.224:28015 is its address.
What Rust version is ==RUST_SERVER_NAME== on?
The setup on ==RUST_SERVER_NAME== is Rust network protocol 2634 and build 166586 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Does ==RUST_SERVER_NAME== stay online, and is it up right now?
At the time of this update, ==RUST_SERVER_NAME== is down, last seen 26 days 21 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 2 October 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to ==RUST_SERVER_NAME==?
Enter client.connect 133.88.121.224:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.