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Live Rust server stats, updated every five minutes.
Rust Live Stats
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51,425 players on Rust servers right now 11,685 servers online 3,180 with players on 127 fresh wipes in the last three hours ==RUST_SERVER_NAME==: 0 players (offline) Updated every five minutes

Live coverage · Rust server

==RUST_SERVER_NAME==

Offline ==RUST_SERVER_NAME== is not on the server list right now. The figures below are from when it was last seen, 26d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,895, the top 70% of all ranked servers.
  • The current map has been up 26d 22h, since Friday 2 October, 11:13 UTC.
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pve

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,895ranktop 70%
26d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on ==RUST_SERVER_NAME==

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,895 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly
NA · groups of 8+ · monthly · 54 on average
14 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
EU · groups of 8+ · monthly · 33 on average
16 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
NA · groups of 8+ · monthly · 31 on average
14 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍
EA · groups of 30+ · monthly · 22 on average
25 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly
groups of 8+ · monthly · 22 on average
4 / 150
[EU/GER] Rust Norddeutschland PVE
EU · groups of 8+ · biweekly · 16 on average
5 / 100

Quick answers

from the figures on this page

Wipe days

When does ==RUST_SERVER_NAME== wipe?

Too few wipes are recorded for ==RUST_SERVER_NAME== to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 22 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does ==RUST_SERVER_NAME== show up in?

On Rust Live Stats, ==RUST_SERVER_NAME== is listed under Live Rust community servers and Rust PvE servers, live now. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

How should you read the tags on ==RUST_SERVER_NAME==?

These are the tags ==RUST_SERVER_NAME== makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166586 (Build): This server runs game build 166586; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^p (PvE): PvE: players do not fight each other, and the world is the danger. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is ==RUST_SERVER_NAME== at the moment?

Last seen 26 days 21 hours ago, ==RUST_SERVER_NAME== is offline right now.

What position does ==RUST_SERVER_NAME== hold among Rust servers?

Ranked by seven-day player hours, ==RUST_SERVER_NAME== is #15,895, placing it in the top 70% of ranked servers.

Map and rules

Which settings and rules are in force on ==RUST_SERVER_NAME==?

No gather rate appears in the name ==RUST_SERVER_NAME==. The default applies: 8 players to a group. It runs pve, no fighting other players. The server browser lists it under Community. VAC is enabled: Valve's anti-cheat.

Which map is live on ==RUST_SERVER_NAME==?

==RUST_SERVER_NAME== runs a game-generated procedural map: size 3,500, seed 580500824. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

Where does ==RUST_SERVER_NAME== sit geographically?

There is no region from ==RUST_SERVER_NAME==. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 133.88.121.224:28015 is its address.

What Rust version is ==RUST_SERVER_NAME== on?

The setup on ==RUST_SERVER_NAME== is Rust network protocol 2634 and build 166586 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Does ==RUST_SERVER_NAME== stay online, and is it up right now?

At the time of this update, ==RUST_SERVER_NAME== is down, last seen 26 days 21 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 2 October 2026, Rust Live Stats saw it for the first time.

Connecting

What is the way to connect to ==RUST_SERVER_NAME==?

Enter client.connect 133.88.121.224:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs166586
Build This server runs game build 166586.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Gameplay

^p
PvE PvE: players do not fight each other, and the world is the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.