The count
LiveLive coverage · EU
MobWars Test | Dev Server
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #13,638, the top 61% of all ranked servers, and #2457 in EU.
- The current map has been up 18d 3h, since Saturday 10 October, 14:40 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 0h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on MobWars Test | Dev Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,638 today
Rank
daily · 1 is bestTop 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 0h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 9d 20hSat 7 Nov, 14:40 UTC
- 23d 20hSat 21 Nov, 14:40 UTC
- 36d 0hThu 3 Dec, 19:00 UTCFW
- 37d 20hSat 5 Dec, 14:40 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Saturday 10 October 2026, 14:40 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 2 players
Saturday 10 October 2026, 08:20 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Friday 9 October 2026, 15:49 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Saturday 3 October 2026, 10:17 UTC
- Peak
- 2
- Crowd
- halved by day 2
- Lasted
- 6.2 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Wednesday 30 September 2026, 19:08 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 2.6 days
- Players before
- 2
Wipe
Wipe peaks at 2 players
Tuesday 29 September 2026, 17:16 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on MobWars Test | Dev Server?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 2.
How often does MobWars Test | Dev Server wipe, and at what times?
With too few of MobWars Test | Dev Server's wipes recorded to confirm the schedule, the tag is used for the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 18 days 3 hours have passed since this world was generated. Its tags set out a wipe schedule of every two weeks.
Tags and filters
Which Rust Live Stats filters and lists does MobWars Test | Dev Server show up in?
These are the Rust Live Stats lists MobWars Test | Dev Server fits: EU Rust servers, live, Modded Rust servers live now and Rust PvE servers, live now. Under the filters Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks it appears on the server list.
What do the tags listed for MobWars Test | Dev Server signify?
These are the tags MobWars Test | Dev Server makes public: gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^b (Biweekly): Expect a wipe each two weeks; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; EU (Europe): Europe is the browser listing for this server. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on MobWars Test | Dev Server?
0 of MobWars Test | Dev Server's 10 slots are filled right now. The seven-day average is 0 players, with a peak of 1. The busiest hour in the past 48 was 16:00 UTC, averaging 0 players.
Where does MobWars Test | Dev Server sit in the server rankings?
MobWars Test | Dev Server is #2,457 in Europe on the past week's player hours, and #13,638 overall in the top 61% of ranked servers.
Rules and settings
What settings and rules does MobWars Test | Dev Server run?
Nothing in the name of MobWars Test | Dev Server states a gather rate. The default applies: 8 players to a group. It runs pve, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is live on MobWars Test | Dev Server?
Size 3,500, seed 1337: that is the procedural map the game generates for MobWars Test | Dev Server. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
Which region is MobWars Test | Dev Server hosted in?
Its EU tag places MobWars Test | Dev Server in Europe. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 134.255.255.19:28042.
What is performance like on MobWars Test | Dev Server?
It never went below 123 server fps in the last 48 hours, averaging 183. It supported up to 79,549 entities, covering buildings, deployables and all other objects. Up to 2,637 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What Rust version is MobWars Test | Dev Server on?
MobWars Test | Dev Server operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
Does MobWars Test | Dev Server stay online, and is it up right now?
MobWars Test | Dev Server is up and running at this moment. The uptime it reports puts the last restart at about 10 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 18 September 2026.
Getting on
What steps connect you to MobWars Test | Dev Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 134.255.255.19:28042. The server's website: https://discord.com/invite/PGVAcSnxF4.
