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89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 113 fresh wipes in the last three hours MobWars Test | Dev Server: 0 players on now Updated every five minutes

LiveLive coverage · EU

MobWars Test | Dev Server

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #13,638, the top 61% of all ranked servers, and #2457 in EU.
  • The current map has been up 18d 3h, since Saturday 10 October, 14:40 UTC, on a biweekly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 0h, with the force wipe.
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biweekly wipes moddedoxidepve

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 1
#13,638ranktop 61% · #2457 in EU
18d agolast wipebiweekly schedule
8d 0hnext wipeThu 5 Nov, 19:00 UTC FW

Players on MobWars Test | Dev Server

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,638 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Next wipe in 8d 0h

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

1.1 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

Coming wipes

  1. 8d 0h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 9d 20h
    Sat 7 Nov, 14:40 UTC
  3. 23d 20h
    Sat 21 Nov, 14:40 UTC
  4. 36d 0h
    Thu 3 Dec, 19:00 UTC
    FW
  5. 37d 20h
    Sat 5 Dec, 14:40 UTC

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
0.3 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
0.7 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 2
Lasted
6.2 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
2.6 days
Players before
2

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
1.1 days
Players before
2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 237 on average
296 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 51 on average
82 / 100
RustAria#4 [Мирный / PVE / SKINDROPS]
EU · groups of 100+ · biweekly · 29 on average
37 / 200
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid
EU · groups of 10+ · biweekly · 27 on average
28 / 100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME
EU · groups of 8+ · biweekly · 27 on average
39 / 50
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events
EU · groups of 8+ · biweekly · 25 on average
33 / 100

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on MobWars Test | Dev Server?

The average peak across its recent wipes is 2 players. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 2.

How often does MobWars Test | Dev Server wipe, and at what times?

With too few of MobWars Test | Dev Server's wipes recorded to confirm the schedule, the tag is used for the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 18 days 3 hours have passed since this world was generated. Its tags set out a wipe schedule of every two weeks.

Tags and filters

Which Rust Live Stats filters and lists does MobWars Test | Dev Server show up in?

These are the Rust Live Stats lists MobWars Test | Dev Server fits: EU Rust servers, live, Modded Rust servers live now and Rust PvE servers, live now. Under the filters Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks it appears on the server list.

What do the tags listed for MobWars Test | Dev Server signify?

These are the tags MobWars Test | Dev Server makes public: gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^b (Biweekly): Expect a wipe each two weeks; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; EU (Europe): Europe is the browser listing for this server. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

What is the current population on MobWars Test | Dev Server?

0 of MobWars Test | Dev Server's 10 slots are filled right now. The seven-day average is 0 players, with a peak of 1. The busiest hour in the past 48 was 16:00 UTC, averaging 0 players.

Where does MobWars Test | Dev Server sit in the server rankings?

MobWars Test | Dev Server is #2,457 in Europe on the past week's player hours, and #13,638 overall in the top 61% of ranked servers.

Rules and settings

What settings and rules does MobWars Test | Dev Server run?

Nothing in the name of MobWars Test | Dev Server states a gather rate. The default applies: 8 players to a group. It runs pve, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is live on MobWars Test | Dev Server?

Size 3,500, seed 1337: that is the procedural map the game generates for MobWars Test | Dev Server. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Which region is MobWars Test | Dev Server hosted in?

Its EU tag places MobWars Test | Dev Server in Europe. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 134.255.255.19:28042.

What is performance like on MobWars Test | Dev Server?

It never went below 123 server fps in the last 48 hours, averaging 183. It supported up to 79,549 entities, covering buildings, deployables and all other objects. Up to 2,637 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What Rust version is MobWars Test | Dev Server on?

MobWars Test | Dev Server operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

Does MobWars Test | Dev Server stay online, and is it up right now?

MobWars Test | Dev Server is up and running at this moment. The uptime it reports puts the last restart at about 10 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 18 September 2026.

Getting on

What steps connect you to MobWars Test | Dev Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 134.255.255.19:28042. The server's website: https://discord.com/invite/PGVAcSnxF4.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Expect a wipe each two weeks.

Gameplay

^p
PvE The world is the danger here; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Region

EU
Europe Europe is the browser listing for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.