The count
LiveLive coverage · NA
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
Key points
- 2 of 100 players are on now, 2% full.
- Over the last seven days it averages 0 players, with a peak of 4.
- It ranks #5,459, the top 25% of all ranked servers, and #914 in NA.
- The current map has been up 2h, since Thursday 29 October, 01:11 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,459 today
Rank
daily · 1 is bestTop 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Wednesday 28 October 2026, 22:43 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Friday 23 October 2026, 09:06 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 5.6 days
- Players before
- 0
Wipe
Wipe peaks at 4 players
Wednesday 21 October 2026, 22:03 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 0
Wipe
Wipe peaks at 4 players
Wednesday 21 October 2026, 08:38 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Friday 16 October 2026, 01:50 UTC
- Peak
- 1
- Crowd
- halved by day 3
- Lasted
- 5.3 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 13 October 2026, 18:08 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 2.3 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Monday 12 October 2026, 04:29 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 1.6 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Sunday 11 October 2026, 16:32 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
Show 12 earlier wipes
Wipe
Wipe peaks at 1 player
Thursday 8 October 2026, 18:09 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 2.9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 6 October 2026, 08:00 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.4 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 3 October 2026, 03:05 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 3.2 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 02:44 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Sunday 27 September 2026, 16:38 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 4.4 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Saturday 26 September 2026, 23:03 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 22 September 2026, 08:56 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 4.6 days
- Players before
- 1
Wipe
Wipe peaks at 3 players
Tuesday 22 September 2026, 02:47 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Monday 21 September 2026, 16:17 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Monday 21 September 2026, 04:24 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 1
Wipe
Wipe peaks at 3 players
Sunday 20 September 2026, 09:39 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Saturday 19 September 2026, 10:07 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The average peak across its recent wipes is 3 players. The crowd on the latest wipe peaked 30 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 2.5.
How often does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe, and at what times?
Wipes on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 2 hours.
Tags and filters
Which Rust Live Stats filters and lists does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes show up in?
On Rust Live Stats, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is listed under Modded Rust servers live now, Aim training servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours it appears on the server list.
What do the tags listed for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes signify?
gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^e (Minigames): This server hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, and the loot is handed to you; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded; NA (North America): North America is the browser listing for this server: that is the tag list [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes right now?
2 of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes's 100 slots are filled right now. Averaged across seven days, 0 players; the peak was 4. Peak hour over 48 hours: 02:00 UTC, at 4 players on average.
How does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes compare with other Rust servers in the rankings?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is #914 in North America on the past week's player hours, and #5,459 overall in the top 25% of ranked servers.
Rules and settings
What settings and rules does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run?
No gather rate appears in the name [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. Eight players per group, which is the game's default. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
A procedural map of 3,000 with seed 1337, generated by the game, runs on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.
Server facts
Which region is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes hosted in?
Its NA tag places [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 135.148.136.218:28215.
Is performance on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes steady?
The average server fps was 109 over the last 48 hours; the lowest was 90. It supported up to 1,154 entities, covering buildings, deployables and all other objects. Memory use peaked at 1,549 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The setup on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes up now, and how steady is its uptime?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is up and running at this moment. Based on the uptime it reports, the last restart was about 51 minutes ago. It was online for 93 of 168 hours in the last 7 full days, or 55% of the time. Rust Live Stats has tracked it since 13 September 2026.
How to join
What steps connect you to [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Enter client.connect 135.148.136.218:28215 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://ISL.GG.
