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98,615 players on Rust servers right now 11,847 servers online 3,861 with players on 535 fresh wipes in the last three hours 1000x | Cross Rust | Weekly: 0 players on now Updated every five minutes

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1000x | Cross Rust | Weekly

Key points

  • 0 of 40 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,269, the top 68% of all ranked servers.
  • The current map has been up 22d 22h, since Tuesday 6 October, 21:45 UTC.
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1000x moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak –
#15,269ranktop 68%
22d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on 1000x | Cross Rust | Weekly

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,269 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 3
Lasted
7.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
AfterWork | x1000 | RU
EU · groups of 8+ · 1000x · weekly · 5 on average
4 / 50
3 / 250
2 / 50
[US] World War Rust | X1000 | Loot++ | Monthly Wipe
NA · groups of 8+ · 1000x · monthly · 2 on average
3 / 100
Demonic Rust |№2|X1000|PVP|TP|DRONES|FPS+
groups of 50+ · 1000x · 2 on average
1 / 90
[DE] Battlearena x1000 #Kit #Zombies and more ...
groups of 8+ · 1000x · 1 on average
0 / 16

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at 1000x | Cross Rust | Weekly?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 3.

When does 1000x | Cross Rust | Weekly wipe?

Wipes on 1000x | Cross Rust | Weekly come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 22 days 22 hours.

Tags and categories

Where does 1000x | Cross Rust | Weekly appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists 1000x | Cross Rust | Weekly fits: Rust servers above 10x gather and Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x it appears on the server list.

What meaning do the tags on 1000x | Cross Rust | Weekly carry?

gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list 1000x | Cross Rust | Weekly publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How many players are on 1000x | Cross Rust | Weekly right now?

Live now: 0 players on 1000x | Cross Rust | Weekly, out of 40 slots. Across the past week the average was 0 players.

How does 1000x | Cross Rust | Weekly compare with other Rust servers in the rankings?

Player hours over seven days put 1000x | Cross Rust | Weekly at #15,269, in the top 68% of all ranked servers.

Rules and settings

What settings and rules does 1000x | Cross Rust | Weekly run?

The name says it: gathering runs at 1000x on 1000x | Cross Rust | Weekly. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is off: Valve's anti-cheat.

Which map is in use on 1000x | Cross Rust | Weekly?

1000x | Cross Rust | Weekly runs a game-generated procedural map: size 3,000, seed 1218474365. Same size, same seed, same map: RustMaps has it, reachable from this page.

About the server

Which region is 1000x | Cross Rust | Weekly hosted in?

Nothing on 1000x | Cross Rust | Weekly states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 135.148.15.102:23565.

Is performance on 1000x | Cross Rust | Weekly steady?

The average server fps was 199 over the last 48 hours; the lowest was 120. Buildings, deployables and everything else in the world added up to a maximum of 47,272 entities. The highest memory usage was 3,820 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on 1000x | Cross Rust | Weekly?

The setup on 1000x | Cross Rust | Weekly is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Is 1000x | Cross Rust | Weekly up now, and how steady is its uptime?

1000x | Cross Rust | Weekly is up and running at this moment. Based on the uptime it reports, the last restart was about 2 days 11 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 28 September 2026.

Connecting

What steps connect you to 1000x | Cross Rust | Weekly?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 135.148.15.102:23565.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.