The count
LiveLive coverage · Rust server
Evan's ShockByte Server
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #6,945, the top 31% of all ranked servers.
- The current map has been up 8d 15h, since Tuesday 20 October, 23:57 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Evan's ShockByte Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,945 today
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does Evan's ShockByte Server wipe, and at what times?
Evan's ShockByte Server's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 8 days 15 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does Evan's ShockByte Server show up in?
The Rust Live Stats lists that include Evan's ShockByte Server are Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
What meaning do the tags on Evan's ShockByte Server carry?
These are the tags Evan's ShockByte Server makes public: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is Evan's ShockByte Server at the moment?
0 of Evan's ShockByte Server's 40 slots are filled right now. The seven-day average is 0 players, with a peak of 2.
Where does Evan's ShockByte Server sit in the server rankings?
Player hours over seven days put Evan's ShockByte Server at #6,945, in the top 31% of all ranked servers.
Rules and settings
Which settings and rules are in force on Evan's ShockByte Server?
No gather rate appears in the name Evan's ShockByte Server. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Evan's ShockByte Server?
Size 1,500, seed 50000: that is the procedural map the game generates for Evan's ShockByte Server. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
Where does Evan's ShockByte Server sit geographically?
Nothing on Evan's ShockByte Server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 135.148.15.103:27700.
Is performance on Evan's ShockByte Server steady?
The average server fps was 237 over the last 48 hours; the lowest was 224. It supported up to 8,446 entities, covering buildings, deployables and all other objects. The highest memory usage was 3,452 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Evan's ShockByte Server?
Rust network protocol 2635 and build 168909 on Linux is what Evan's ShockByte Server runs. To join, your game must use the same protocol; Steam handles the update for you.
Is Evan's ShockByte Server up now, and how steady is its uptime?
Evan's ShockByte Server is up and running at this moment. Based on the uptime it reports, the last restart was about 6 days 16 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 21 October 2026.
How to join
How do you get onto Evan's ShockByte Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 135.148.15.103:27700.