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95,534 players on Rust servers right now 11,865 servers online 3,881 with players on 381 fresh wipes in the last three hours Stumpy's development: 0 players on now Updated every five minutes

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Stumpy's development

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #11,181, the top 50% of all ranked servers.
  • The current map has been up 10d 14h, since Monday 19 October, 01:23 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 2h, with the force wipe.
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monthly wipes moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 1
#11,181ranktop 50%
10d agolast wipemonthly schedule
7d 2hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Stumpy's development

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #11,181 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 2h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 2h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 2h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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AQRUX RUST BUILD | CREATIVE | SANDBOX
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groups of 20+ · monthly · 8 on average
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RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade
NA · groups of 100+ · monthly · 7 on average
10 / 200
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
EU · groups of 16+ · monthly · 6 on average
9 / 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA
EU · groups of 8+ · monthly · 3 on average
3 / 40
[EU]FreeFields/Creative/Building/Sandbox
EU · groups of 8+ · monthly · 2 on average
7 / 35

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Stumpy's development?

The average peak across its recent wipes is 1 players. 3 hours after the latest wipe, the crowd reached its peak.

How often does Stumpy's development wipe, and at what times?

Once a month is all Stumpy's development wipes, together with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 10 days 14 hours have passed since this world was generated. Its tags give wipes as monthly.

Lists and tags

Which Rust Live Stats filters and lists does Stumpy's development show up in?

The Rust Live Stats lists that include Stumpy's development are Modded Rust servers live now, Rust build and creative servers: live list and Rust roleplay servers, live now. Under the filters Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks it appears on the server list.

What do the tags listed for Stumpy's development signify?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^r (Roleplay): The server runs roleplay; ^k (Build server): Builds: a place to practise and design bases; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which Stumpy's development publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How many players are on Stumpy's development right now?

0 of Stumpy's development's 100 slots are filled right now. Averaged across seven days, 0 players; the peak was 1.

How does Stumpy's development compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Stumpy's development is #11,181, placing it in the top 50% of ranked servers.

Rules and settings

What rules does Stumpy's development enforce, and which settings does it use?

Nothing in the name of Stumpy's development states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs build & creative, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Stumpy's development?

A procedural map of 3,000 with seed 1337, generated by the game, runs on Stumpy's development. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

What location is Stumpy's development in?

Nothing on Stumpy's development states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 135.148.150.49:60409.

Is performance on Stumpy's development steady?

The average server fps was 210 over the last 48 hours; the lowest was 127. It supported up to 48,806 entities, covering buildings, deployables and all other objects. Memory use peaked at 2,358 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is Stumpy's development on?

The setup on Stumpy's development is Rust network protocol 2635 and build 167781 with Linux. To join, your game must use the same protocol; Steam handles the update for you.

Does Stumpy's development stay online, and is it up right now?

Right now Stumpy's development is online. About 2 days 17 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto Stumpy's development?

Enter client.connect 135.148.150.49:60409 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^r,^k,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Wipe schedule

^m
Monthly A single monthly wipe, set by Facepunch's force wipe.

Gameplay

^r
Roleplay The server runs roleplay.
^k
Build server Builds: a place to practise and design bases.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.