The count
LiveLive coverage · EU
Private!
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #5,456, the top 25% of all ranked servers, and #1795 in EU.
- The current map has been up 3d 10h, since Saturday 24 October, 13:55 UTC, on a monthly schedule.
- The next wipe is expected Friday 30 October at 16:50 UTC, in 2d 16h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Private!
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,456 today
Rank
daily · 1 is bestTop 25% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 2d 16h
a steady gap
Next wipe Friday 30 October, 16:50 UTC, in 2d 16h. Every 3 days 1 hours · medium confidence
Coming wipes
- 2d 16hFri 30 Oct, 16:50 UTC
- 5d 17hMon 2 Nov, 18:18 UTC
- 8d 18hThu 5 Nov, 19:00 UTCFW
- 11d 20hSun 8 Nov, 21:13 UTC
- 14d 21hWed 11 Nov, 22:41 UTC
- 17d 23hSun 15 Nov, 00:08 UTC
- 21d 0hWed 18 Nov, 01:36 UTC
- 24d 2hSat 21 Nov, 03:03 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Saturday 24 October 2026, 13:55 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 2 players
Wednesday 21 October 2026, 11:49 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 3.1 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Sunday 18 October 2026, 14:10 UTC
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 2.9 days
- Players before
- 1
Wipe
Wipe peaks at 3 players
Thursday 15 October 2026, 12:43 UTC
- Peak
- 3
- Crowd
- halved by day 2
- Lasted
- 3.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at Private!?
The average peak across its recent wipes is 2 players. 1 hours after the latest wipe, the crowd reached its peak. In 33% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 1.5.
How often does Private! wipe, and at what times?
About every 3.1 days, Private! has wiped of late. On Friday 30 October at 16:50 UTC its next wipe falls due. This world dates from 3 days 10 hours. A monthly wipe schedule is published in its tags.
Tags and filters
Where does Private! appear in Rust Live Stats lists and filters?
On Rust Live Stats, Private! is listed under EU Rust servers, live and Modded Rust servers live now. Under the filters Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week it appears on the server list.
What do the tags listed for Private! signify?
gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; EU (Europe): Europe is the browser listing for this server: that is the tag list Private! publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on Private!?
0 of Private!'s 50 slots are filled right now. Peak over the past week: 2. Average: 0 players.
How does Private! compare with other Rust servers in the rankings?
Seven-day player hours place Private! at #5,456 overall, in the top 25% of ranked servers and #1,795 in Europe.
Settings and map
Which settings and rules are in force on Private!?
No gather rate appears in the name Private!. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Private!?
Private! runs a game-generated procedural map: size 3,500, seed 260308643. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
Which region is Private! hosted in?
By its own EU tag, Private! sits in Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 136.243.135.46:28070.
Is performance on Private! steady?
It never went below 5 server fps in the last 48 hours, averaging 5. Buildings, deployables and everything else in the world added up to a maximum of 66,001 entities. Up to 2,891 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Private!?
The setup on Private! is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
Is Private! up now, and how steady is its uptime?
Private! is up and running at this moment. Based on the uptime it reports, the last restart was about 3 days 9 hours ago. 144 of 168 hours were online in the last 7 full days, giving 86% uptime. On 15 October 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto Private!?
Enter client.connect 136.243.135.46:28070 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
