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34,356 players on Rust servers right now 11,608 servers online 2,818 with players on 71 fresh wipes in the last three hours TEST: 1 players (offline) Updated every five minutes

Live coverage · Rust server

TEST

Offline TEST is not on the server list right now. The figures below are from when it was last seen, 23d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,799, the top 66% of all ranked servers.
  • The current map has been up 27d 6h, since Friday 2 October, 00:01 UTC.
Join
teams off hardcore

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak –
#14,799ranktop 66%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on TEST

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,799 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

13.5 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
13.5 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - EU Hardcore
EU · no group limit · 9 on average
8 / 200
[EU] Facepunch Hardcore 1
EU · no group limit · monthly · 7 on average
4 / 400
Rustopia.gg - US Hardcore Trio
NA · no group limit · weekly · 4 on average
2 / 75
Rustafied.com - AU Hardcore
OC · no group limit · weekly · 4 on average
6 / 100
[US East] Facepunch Hardcore 1
NA · no group limit · monthly · 4 on average
2 / 400
Rusticated.com - EU Hardcore Trio | Thursday Wipes
EU · no group limit · weekly · 4 on average
1 / 150

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at TEST?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does TEST wipe?

TEST's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 days 6 hours.

Tags and categories

Where does TEST appear in Rust Live Stats lists and filters?

On Rust Live Stats, TEST is listed under Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

What do the tags listed for TEST signify?

gmhardcore (Game mode): A harsher ruleset: hardcore; mp10 (Max players): Slots: 10; ts0 (Group limit): This server switches teams off; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code: that is the tag list TEST publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How many players are on TEST right now?

TEST is not online at the moment, having last been seen 23 days 12 hours ago.

Where does TEST sit in the server rankings?

Player hours over seven days put TEST at #14,799, in the top 66% of all ranked servers.

Rules and settings

What rules does TEST enforce, and which settings does it use?

No gather rate appears in the name TEST. It lists no limit on group size. hardcore applies here, Hardest of Facepunch's modes. You can raid and fight other players. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.

Which map is live on TEST?

TEST uses a procedural map, which the game generates.

Server details

Where does TEST sit geographically?

Nothing on TEST states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 138.124.85.71:28015.

What version of Rust is running on TEST?

TEST operates on Windows with Rust network protocol 2634 and build 166494. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is TEST, and is it online at the moment?

At the time of this update, TEST is down, last seen 23 days 12 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

What is the way to connect to TEST?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 138.124.85.71:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp10
Max players Slots: 10.
ts0
Group limit This server switches teams off.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.