The count
LiveLive coverage · Rust server
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #12,418, the top 56% of all ranked servers.
- The current map has been up 27d 9h, since Thursday 1 October, 20:26 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 13h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,418 today
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 13h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 3 players
Thursday 1 October 2026, 20:26 UTC FW
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 28 September 2026, 13:57 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 3.3 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 26 September 2026, 22:33 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.6 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 18 September 2026, 15:41 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 8.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
At their busiest, its recent wipes averaged 2 players. Peak population on the latest wipe came 46 hours after it. Half the peak was held until the next wipe in 50% of its recent wipes. The crowd fell under half by day 2 when it did not hold.
On what timetable does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipe?
Once a month is all [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipes, together with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 27 days 9 hours. A monthly wipe schedule is published in its tags.
Lists and tags
Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop fits: Modded Rust servers live now and Rust PvE servers, live now. You will find it on the server list under Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags listed for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop signify?
gmvanilla (Game mode): Survival in the vanilla style; mp100 (Max players): Slots: 100; ts20 (Group limit): Team cap: 20; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop right now?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is carrying 0 players at the moment, with 100 slots in total. Peak over the past week: 1. Average: 0 players.
What position does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hold among Rust servers?
On player hours for the past seven days, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop sits at #12,418, inside the top 56% of ranked servers.
Settings and map
What settings and rules does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run?
No gather rate appears in the name [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. A group can reach 20 players at most. It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Size 5,000, seed 496957: that is the procedural map the game generates for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Which region is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hosted in?
Nothing on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 138.201.250.71:28015.
Is performance on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop steady?
Server fps averaged 59 over the last 48 hours, with a low of 40. It supported up to 158,695 entities, covering buildings, deployables and all other objects. The highest memory usage was 6,540 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on?
The setup on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop up now, and how steady is its uptime?
Right now [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is online. The uptime it reports puts the last restart at about 3 days 7 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Enter client.connect 138.201.250.71:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
