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99,188 players on Rust servers right now 11,854 servers online 3,861 with players on 532 fresh wipes in the last three hours TestServerSolo: 1 players (offline) Updated every five minutes

Live coverage · Rust server

TestServerSolo

Offline TestServerSolo is not on the server list right now. The figures below are from when it was last seen, 27d ago.

Key points

  • 1 of 1 players are on at the last check, 100% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,797, the top 60% of all ranked servers.
  • The current map has been up 27d 4h, since Friday 2 October, 16:07 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 1 players

1/ 1players now 100% full
07-day averagepeak –
#13,797ranktop 60%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on TestServerSolo

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,797 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct5 Oct7 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.9 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.3 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 508 on average
270 / 325
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
331 / 425
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 282 on average
856 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
51 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
924 / 1000
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 240 on average
759 / 800

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at TestServerSolo?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does TestServerSolo wipe, and at what times?

Wipes on TestServerSolo come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 27 days 4 hours have passed since this world was generated.

Tags and filters

Where does TestServerSolo appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include TestServerSolo are Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What meaning do the tags on TestServerSolo carry?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): This server runs game build 166586; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code, which TestServerSolo publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How many players are on TestServerSolo right now?

TestServerSolo reads offline at the moment; the last sighting was 27 days 3 hours ago.

How does TestServerSolo compare with other Rust servers in the rankings?

Player hours over seven days put TestServerSolo at #13,797, in the top 60% of all ranked servers.

Rules and settings

Which settings and rules are in force on TestServerSolo?

Nothing in the name of TestServerSolo states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. VAC is enabled: Valve's anti-cheat.

Which map is in use on TestServerSolo?

TestServerSolo uses a procedural map, which the game generates.

Server details

Where does TestServerSolo sit geographically?

There is no region from TestServerSolo. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 138.219.94.130:28015.

What version of Rust is running on TestServerSolo?

TestServerSolo operates on Windows with Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.

Is TestServerSolo up now, and how steady is its uptime?

TestServerSolo is currently offline, with its last appearance 27 days 3 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 29 September 2026.

Connecting

How do you get onto TestServerSolo?

Enter client.connect 138.219.94.130:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp1
Max players The slot count is 1.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166586
Build This server runs game build 166586.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.