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73,779 players on Rust servers right now 11,815 servers online 3,763 with players on 143 fresh wipes in the last three hours JMS: 0 players on now Updated every five minutes

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JMS

Key points

  • 0 of 20 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #9,739, the top 44% of all ranked servers.
  • The current map has been up 16d 3h, since Sunday 11 October, 18:06 UTC.
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Live coverage

newest first · every post is a reading of this server

Now: 0 of 20 players

0/ 20players now 0% full
07-day averagepeak 1
#9,739ranktop 44%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on JMS

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,739 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep13 Oct16 Oct20 Oct23 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 508 on average
650 / 700
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 343 on average
45 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 339 on average
87 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 315 on average
365 / 400
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
165 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 260 on average
157 / 225

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on JMS?

The average peak across its recent wipes is 2 players. The crowd on the latest wipe peaked 26 hours in.

When does JMS wipe?

Too few wipes are recorded for JMS to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 16 days 3 hours.

Tags and categories

Which Rust Live Stats filters and lists does JMS show up in?

On Rust Live Stats, JMS is listed under Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on JMS?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code, which JMS publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How full is JMS at the moment?

0 of JMS's 20 slots are filled right now. Peak over the past week: 1. Average: 0 players. Peak hour over 48 hours: 22:00 UTC, at 1 players on average.

Where does JMS sit in the server rankings?

On player hours for the past seven days, JMS sits at #9,739, inside the top 44% of ranked servers.

Map and rules

What rules does JMS enforce, and which settings does it use?

The name JMS carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat: VAC from Valve is enabled.

Which map is live on JMS?

A procedural map of 4,250 with seed 477406466, generated by the game, runs on JMS. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

What location is JMS in?

There is no region from JMS. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 138.255.7.181:28015.

What is performance like on JMS?

It never went below 81 server fps in the last 48 hours, averaging 97. It supported up to 106,888 entities, covering buildings, deployables and all other objects. The highest memory usage was 4,035 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on JMS?

Rust network protocol 2635 and build 168909 on Windows is what JMS runs. To join, your game must use the same protocol; Steam handles the update for you.

Does JMS stay online, and is it up right now?

JMS is up and running at this moment. Based on the uptime it reports, the last restart was about 4 days 2 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 13 September 2026.

Getting on

What steps connect you to JMS?

Enter client.connect 138.255.7.181:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The slot count is 20.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.