The count
Live coverage · Rust server
Test server
Offline Test server is not on the server list right now. The figures below are from when it was last seen, 15h ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #10,725, the top 48% of all ranked servers.
- The current map has been up 11d 8h, since Sunday 18 October, 06:16 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Test server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #10,725 today
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Wednesday 28 October 2026, 12:51 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Sunday 18 October 2026, 06:16 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 10.3 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Sunday 11 October 2026, 14:02 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 6.7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 10 October 2026, 12:37 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 05:58 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 8.3 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Saturday 26 September 2026, 11:25 UTC
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 5.8 days
- Players before
- 2
Wipe
Wipe peaks at 3 players
Friday 25 September 2026, 12:57 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Test server?
Recent wipes on this server averaged a peak of 1 players at their busiest. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.5.
When does Test server wipe?
Wipes on Test server come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 11 days 8 hours have passed since this world was generated.
Tags and filters
Where does Test server appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Test server are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Test server?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code, which Test server publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is Test server at the moment?
Last seen 15 hours ago, Test server is offline right now. The seven-day average is 1 players, with a peak of 1. The busiest hour in the past 48 was 13:00 UTC, averaging 1 players.
What position does Test server hold among Rust servers?
On player hours for the past seven days, Test server sits at #10,725, inside the top 48% of ranked servers.
Rules and settings
What rules does Test server enforce, and which settings does it use?
Nothing in the name of Test server states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. VAC is enabled: Valve's anti-cheat.
Which map is live on Test server?
Test server uses a procedural map, which the game generates.
About the server
Which region is Test server hosted in?
No region is published by Test server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 138.64.100.50:28015.
What Rust version is Test server on?
Test server operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
Does Test server stay online, and is it up right now?
Test server is currently offline, with its last appearance 15 hours ago. It was online for 3 of 168 hours in the last 7 full days, or 2% of the time. The first sighting by Rust Live Stats was on 25 September 2026.
Connecting
What is the way to connect to Test server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 138.64.100.50:28015.