The count
Live coverage · Rust server
SSM Capture
Offline SSM Capture is not on the server list right now. The figures below are from when it was last seen, 35d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,478, the top 71% of all ranked servers.
- The current map has been up 35d 13h, since Wednesday 23 September, 19:25 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on SSM Capture
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,478 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does SSM Capture wipe?
SSM Capture's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 35 days 13 hours.
Lists and tags
Which Rust Live Stats filters and lists does SSM Capture show up in?
The Rust Live Stats lists that include SSM Capture are Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on SSM Capture?
gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): The slot count is 10; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set: that is the tag list SSM Capture publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
What is the current population on SSM Capture?
SSM Capture is not online at the moment, having last been seen 35 days 12 hours ago.
What position does SSM Capture hold among Rust servers?
Player hours over seven days put SSM Capture at #15,478, in the top 71% of all ranked servers.
Settings and map
Which settings and rules are in force on SSM Capture?
The name SSM Capture carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat: VAC from Valve is enabled.
Which map is live on SSM Capture?
The map on SSM Capture is procedural, made by the game itself.
Server facts
What location is SSM Capture in?
Nothing on SSM Capture states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 138.84.8.234:28015.
What Rust version is SSM Capture on?
The setup on SSM Capture is Rust network protocol 2633 and build 165217 with Windows. Steam updates it for you, but your game needs the same protocol to join.
How reliable is SSM Capture, and is it online at the moment?
As of now, SSM Capture is offline; the last sighting was 35 days 12 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 23 September 2026, Rust Live Stats saw it for the first time.
Getting on
What is the way to connect to SSM Capture?
Enter client.connect 138.84.8.234:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.