The count
Live coverage · Rust server
The BAD idea
Offline The BAD idea is not on the server list right now. The figures below are from when it was last seen, 53m ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,419, the top 69% of all ranked servers.
- The current map has been up 42d 19h, since Tuesday 15 September, 10:38 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on The BAD idea
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,419 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does The BAD idea wipe, and at what times?
The record holds too few of The BAD idea's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 42 days 19 hours.
Tags and categories
Where does The BAD idea appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists The BAD idea fits: Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on The BAD idea carry?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which The BAD idea publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on The BAD idea right now?
Last seen 53 minutes ago, The BAD idea is offline right now. The seven-day average for this server is 0 players.
How does The BAD idea compare with other Rust servers in the rankings?
Player hours over seven days put The BAD idea at #15,419, in the top 69% of all ranked servers.
Settings and map
What rules does The BAD idea enforce, and which settings does it use?
Nothing in the name of The BAD idea states a gather rate. The default applies: 8 players to a group. pve applies here, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on The BAD idea?
Size 4,500, seed 6738: that is the procedural map the game generates for The BAD idea. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
What location is The BAD idea in?
Nothing on The BAD idea states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 139.180.52.71:28015 is its address.
What is performance like on The BAD idea?
The average server fps was 90 over the last 48 hours; the lowest was 71. Entity count reached 110,146: buildings, deployables and the rest of the world. Up to 5,444 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What Rust version is The BAD idea on?
The setup on The BAD idea is Rust network protocol 2633 and build 165217 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is The BAD idea up now, and how steady is its uptime?
As of now, The BAD idea is offline; the last sighting was 53 minutes ago. Based on the uptime it reports, the last restart was about 8 days 13 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 15 September 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to The BAD idea?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 139.180.52.71:28015.