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51,920 players on Rust servers right now 11,693 servers online 3,092 with players on 106 fresh wipes in the last three hours infitity connect Test: 4 players (offline) Updated every five minutes

Live coverage · Rust server

infitity connect Test

Offline infitity connect Test is not on the server list right now. The figures below are from when it was last seen, 13d ago.

Key points

  • 4 of 30 players are on at the last check, 13% full.
  • Over the last seven days it averages 0 players.
  • It ranks #9,909, the top 46% of all ranked servers.
  • The current map has been up 13d 17h, since Friday 16 October, 08:39 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 4 of 30 players

4/ 30players now 13% full
07-day averagepeak –
#9,909ranktop 46%
13d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on infitity connect Test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,909 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 491 on average
60 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
98 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 284 on average
288 / 350
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
16 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
360 / 450
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 253 on average
281 / 325

Quick answers

from the figures on this page

Wiping

How often does infitity connect Test wipe, and at what times?

infitity connect Test's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 13 days 17 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does infitity connect Test show up in?

The Rust Live Stats lists that include infitity connect Test are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on infitity connect Test?

These are the tags infitity connect Test makes public: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

What is the current population on infitity connect Test?

infitity connect Test reads offline at the moment; the last sighting was 13 days 16 hours ago.

Where does infitity connect Test sit in the server rankings?

On player hours for the past seven days, infitity connect Test sits at #9,909, inside the top 46% of ranked servers.

Settings and map

What rules does infitity connect Test enforce, and which settings does it use?

The name infitity connect Test carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. VAC is enabled: Valve's anti-cheat.

Which map is in use on infitity connect Test?

A procedural map of 4,500 with seed 822836657, generated by the game, runs on infitity connect Test. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

Where does infitity connect Test sit geographically?

Nothing on infitity connect Test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 14.132.236.31:28015.

What version of Rust is running on infitity connect Test?

Rust network protocol 2634 and build 167781 on Windows is what infitity connect Test runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is infitity connect Test, and is it online at the moment?

At the time of this update, infitity connect Test is down, last seen 13 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 16 October 2026, Rust Live Stats saw it for the first time.

Connecting

What is the way to connect to infitity connect Test?

Enter client.connect 14.132.236.31:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players 30 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.