The count
Live coverage · Rust server
Bulleted SDK - Local Aim Training
Offline Bulleted SDK - Local Aim Training is not on the server list right now. The figures below are from when it was last seen, 28d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #14,176, the top 60% of all ranked servers.
- The current map has been up 28d 16h, since Thursday 1 October, 07:42 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Bulleted SDK - Local Aim Training
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,176 today
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does Bulleted SDK - Local Aim Training wipe, and at what times?
The record holds too few of Bulleted SDK - Local Aim Training's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 28 days 16 hours.
Tags and filters
Which Rust Live Stats filters and lists does Bulleted SDK - Local Aim Training show up in?
The Rust Live Stats lists that include Bulleted SDK - Local Aim Training are Modded Rust servers live now and Aim training servers, live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
What meaning do the tags on Bulleted SDK - Local Aim Training carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon, which Bulleted SDK - Local Aim Training publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is Bulleted SDK - Local Aim Training at the moment?
Last seen 28 days 11 hours ago, Bulleted SDK - Local Aim Training is offline right now.
How does Bulleted SDK - Local Aim Training compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Bulleted SDK - Local Aim Training is #14,176, placing it in the top 60% of ranked servers.
Settings and map
Which settings and rules are in force on Bulleted SDK - Local Aim Training?
No gather rate appears in the name Bulleted SDK - Local Aim Training. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. Anti-cheat: VAC from Valve is off.
Which map is in use on Bulleted SDK - Local Aim Training?
Bulleted SDK - Local Aim Training uses a procedural map, which the game generates.
Server facts
Which region is Bulleted SDK - Local Aim Training hosted in?
Nothing on Bulleted SDK - Local Aim Training states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 140.225.208.50:28015 is its address.
What Rust version is Bulleted SDK - Local Aim Training on?
The setup on Bulleted SDK - Local Aim Training is Rust network protocol 2633 and build 165217 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Bulleted SDK - Local Aim Training, and is it online at the moment?
At the time of this update, Bulleted SDK - Local Aim Training is down, last seen 28 days 11 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 1 October 2026.
Getting on
How do you get onto Bulleted SDK - Local Aim Training?
Enter client.connect 140.225.208.50:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.