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97,045 players on Rust servers right now 11,869 servers online 3,902 with players on 396 fresh wipes in the last three hours Core Community | Hub & Lobby: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Core Community | Hub & Lobby

Offline Core Community | Hub & Lobby is not on the server list right now. The figures below are from when it was last seen, 10d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,308, the top 70% of all ranked servers.
  • The current map has been up 11d 20h, since Saturday 17 October, 20:11 UTC.
Join
moddedoxidepve

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,308ranktop 70%
11d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Core Community | Hub & Lobby

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,308 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct21 Oct23 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 254 on average
170 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 243 on average
299 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 107 on average
56 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 58 on average
64 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
36 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 49 on average
80 / 100

Quick answers

from the figures on this page

Wipe schedule

On what timetable does Core Community | Hub & Lobby wipe?

The record holds too few of Core Community | Hub & Lobby's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 11 days 20 hours.

Tags and filters

Where does Core Community | Hub & Lobby appear in Rust Live Stats lists and filters?

On Rust Live Stats, Core Community | Hub & Lobby is listed under Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Core Community | Hub & Lobby?

These are the tags Core Community | Hub & Lobby makes public: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How many players are on Core Community | Hub & Lobby right now?

Core Community | Hub & Lobby is not online at the moment, having last been seen 10 days 1 hours ago.

What position does Core Community | Hub & Lobby hold among Rust servers?

Ranked by seven-day player hours, Core Community | Hub & Lobby is #15,308, placing it in the top 70% of ranked servers.

Settings and map

Which settings and rules are in force on Core Community | Hub & Lobby?

Nothing in the name of Core Community | Hub & Lobby states a gather rate. Eight players per group, which is the game's default. pve is the mode, with no fighting other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Core Community | Hub & Lobby?

A procedural map, generated by the game, runs on Core Community | Hub & Lobby.

Server details

Which region is Core Community | Hub & Lobby hosted in?

Nothing on Core Community | Hub & Lobby states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 141.101.175.112:28015.

What Rust version is Core Community | Hub & Lobby on?

The setup on Core Community | Hub & Lobby is Rust network protocol 2634 and build 167398 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

Does Core Community | Hub & Lobby stay online, and is it up right now?

As of now, Core Community | Hub & Lobby is offline; the last sighting was 10 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 18 October 2026.

How to join

What is the way to connect to Core Community | Hub & Lobby?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 141.101.175.112:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build This server runs game build 167398.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Gameplay

^p
PvE The world is the danger here; players do not fight each other.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.