The count
Live coverage · Rust server
Core Community | Hub & Lobby
Offline Core Community | Hub & Lobby is not on the server list right now. The figures below are from when it was last seen, 11d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,327, the top 70% of all ranked servers.
- The current map has been up 11d 21h, since Saturday 17 October, 20:11 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Core Community | Hub & Lobby
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,327 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does Core Community | Hub & Lobby wipe?
Too few wipes are recorded for Core Community | Hub & Lobby to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 11 days 21 hours.
Lists and tags
Which Rust Live Stats filters and lists does Core Community | Hub & Lobby show up in?
These are the Rust Live Stats lists Core Community | Hub & Lobby fits: Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
What do the tags listed for Core Community | Hub & Lobby signify?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list Core Community | Hub & Lobby publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on Core Community | Hub & Lobby right now?
Core Community | Hub & Lobby reads offline at the moment; the last sighting was 11 days 16 hours ago.
Where does Core Community | Hub & Lobby sit in the server rankings?
On player hours for the past seven days, Core Community | Hub & Lobby sits at #15,327, inside the top 70% of ranked servers.
Settings and map
What rules does Core Community | Hub & Lobby enforce, and which settings does it use?
Nothing in the name of Core Community | Hub & Lobby states a gather rate. The default applies: 8 players to a group. pve applies here, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on Core Community | Hub & Lobby?
Core Community | Hub & Lobby uses a procedural map, which the game generates.
Server facts
What location is Core Community | Hub & Lobby in?
Nothing on Core Community | Hub & Lobby states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 141.101.175.152:28015.
What version of Rust is running on Core Community | Hub & Lobby?
The setup on Core Community | Hub & Lobby is Rust network protocol 2634 and build 167398 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Core Community | Hub & Lobby up now, and how steady is its uptime?
At the time of this update, Core Community | Hub & Lobby is down, last seen 11 days 16 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 17 October 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to Core Community | Hub & Lobby?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 141.101.175.152:28015.