The count
Live coverage · EU
Testing Quarters
Offline Testing Quarters is not on the server list right now. The figures below are from when it was last seen, 13d ago.
Key points
- 1 of 2 players are on at the last check, 50% full.
- Over the last seven days it averages 0 players.
- It ranks #12,916, the top 60% of all ranked servers, and #2430 in EU.
- The current map has been up 13d 0h, since Friday 16 October, 16:52 UTC, on a biweekly schedule.
- The next wipe is expected Friday 30 October at 16:52 UTC, in 23h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Testing Quarters
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,916 today
Rank
daily · 1 is bestTop 60% of all ranked servers, top 82% in EU, and #562 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 23h
fixed weekdays
Next wipe Friday 30 October, 16:52 UTC, in 23h. Every other Friday at 16:52 UTC · medium confidence
Coming wipes
- 23hFri 30 Oct, 16:52 UTC
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 14d 23hFri 13 Nov, 16:52 UTC
- 28d 23hFri 27 Nov, 16:52 UTC
- 35d 1hThu 3 Dec, 19:00 UTCFW
- 42d 23hFri 11 Dec, 16:52 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Friday 16 October 2026, 16:52 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 16:28 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 14 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 09:27 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Friday 18 September 2026, 16:37 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 13.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at Testing Quarters?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 1 hours after it. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. On those occasions it fell below half by day 1.
On what timetable does Testing Quarters wipe?
Wipes on Testing Quarters follow a every other Friday at 16:52 UTC pattern. Expect the next wipe on Friday 30 October at 16:52 UTC. The world you are playing on was built 13 days. Wipes every two weeks: that is the schedule its tags publish.
Tags and categories
Where does Testing Quarters appear in Rust Live Stats lists and filters?
On Rust Live Stats, Testing Quarters is listed under EU Rust servers, live and Modded Rust servers live now. You will find it on the server list under Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What meaning do the tags on Testing Quarters carry?
These are the tags Testing Quarters makes public: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166601 (Build): The game build is 166601; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^b (Biweekly): The cycle is two weeks per wipe; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; EU (Europe): In the server browser it sits under Europe. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is Testing Quarters at the moment?
Testing Quarters is not online at the moment, having last been seen 13 days ago.
Where does Testing Quarters sit in the server rankings?
Europe places Testing Quarters at #2,430; overall it is #12,916, inside the top 60% of ranked servers, by seven-day player hours. Within the quad group, its position is #562.
Map and rules
What rules does Testing Quarters enforce, and which settings does it use?
Nothing in the name of Testing Quarters states a gather rate. quad sets the cap: 4 players per group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. By its own label it is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Testing Quarters?
Size 3,900, seed 1337: that is the procedural map the game generates for Testing Quarters. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Custom Map.
Server facts
Which region is Testing Quarters hosted in?
Its EU tag places Testing Quarters in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 141.195.11.116:28015 is its address.
What Rust version is Testing Quarters on?
Testing Quarters operates on Windows with Rust network protocol 2634 and build 166601. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Testing Quarters, and is it online at the moment?
Testing Quarters is currently offline, with its last appearance 13 days ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 18 September 2026.
Getting on
How do you get onto Testing Quarters?
Enter client.connect 141.195.11.116:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.